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Added generic ASTC formats and the corresponding WebGL extensions.

pull/370/head
Vladimír Vondruš 7 years ago
parent
commit
2b9772d86a
  1. 26
      doc/changelog.dox
  2. 1
      doc/opengl-support.dox
  3. 32
      src/Magnum/GL/AbstractTexture.cpp
  4. 1
      src/Magnum/GL/Context.cpp
  5. 5
      src/Magnum/GL/Extensions.h
  6. 28
      src/Magnum/GL/Implementation/compressedPixelFormatMapping.hpp
  7. 2
      src/Magnum/GL/PixelFormat.cpp
  8. 58
      src/Magnum/GL/PixelFormat.h
  9. 58
      src/Magnum/GL/TextureFormat.h
  10. 28
      src/Magnum/PixelFormat.cpp
  11. 296
      src/Magnum/PixelFormat.h
  12. 28
      src/Magnum/Vk/Implementation/compressedFormatMapping.hpp
  13. 1
      src/MagnumExternal/OpenGL/GLES2/Emscripten/extensions.txt
  14. 31
      src/MagnumExternal/OpenGL/GLES2/flextGLEmscripten.h
  15. 1
      src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt
  16. 31
      src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h

26
doc/changelog.dox

@ -50,7 +50,7 @@ See also:
- New @ref BasicMutableImageView "MutableImageView*D" and
@ref BasicMutableCompressedImageView "MutableCompressedImageView*D" types
for mutable views onto image data
- Added sRGB BC1-3, BC4, BC5, BC6G, BC7, ETC2 and EAC formats to
- Added sRGB BC1-3, BC4, BC5, BC6G, BC7, ETC2, EAC and ASTC formats to
@ref CompressedPixelFormat as well as their conversion to corresponding
GL/Vulkan formats in @ref GL::compressedPixelFormat() and
@ref Vk::vkFormat(Magnum::CompressedPixelFormat)
@ -84,6 +84,18 @@ See also:
@subsubsection changelog-latest-new-gl GL library
- Additions to @ref GL::CompressedPixelFormat and compressed
@link GL::TextureFormat @endlink:
- sRGB S3TC formats as defined by the @gl_extension{EXT,texture_sRGB}
desktop, @gl_extension{EXT,texture_compression_s3tc_srgb} ES and
@webgl_extension{WEBGL,compressed_texture_s3tc_srgb} WebGL extension
- @gl_extension{EXT,texture_compression_rgtc} /
@gl_extension{EXT,texture_compression_bptc} OpenGL ES and
@webgl_extension{EXT,texture_compression_rgtc} /
@webgl_extension{EXT,texture_compression_bptc} WebGL extensions,
complementing the desktop support for BC4, BC5, BC6H and BC7 formats
- @webgl_extension{WEBGL,texture_compression_astc} WebGL extension,
complementing the desktop and ES support for ASTC
- New @ref GL::AbstractFramebuffer::implementationColorReadFormat() and
@ref GL::AbstractFramebuffer::implementationColorReadType() queries for
more robust checks when doing framebuffer readbacks; together with three
@ -158,17 +170,7 @@ See also:
texture classes now can read the pixels into
@ref BasicMutableImageView "MutableImageView*D" and
@ref BasicMutableCompressedImageView "MutableCompressedImageView*D" as well
- Added sRGB S3TC formats as defined by the
@gl_extension{EXT,texture_sRGB} desktop,
@gl_extension{EXT,texture_compression_s3tc_srgb} ES and
@webgl_extension{WEBGL,compressed_texture_s3tc_srgb} WebGL extension to
@ref GL::CompressedPixelFormat and @ref GL::TextureFormat
- Added support for @gl_extension{EXT,texture_compression_rgtc} /
@gl_extension{EXT,texture_compression_bptc} OpenGL ES and
@webgl_extension{EXT,texture_compression_rgtc} /
@webgl_extension{EXT,texture_compression_bptc} WebGL extensions,
complementing the desktop support for BC4, BC5, BC6H and BC7 formats in
@ref GL::CompressedPixelFormat and @ref GL::TextureFormat
@subsubsection changelog-latest-new-math Math library

1
doc/opengl-support.dox

@ -529,6 +529,7 @@ Extension | Status
@gl_extension{EXT,texture_compression_bptc} | done
@webgl_extension{OES,texture_float_linear} | done
@webgl_extension{WEBGL,compressed_texture_s3tc} | done
@webgl_extension{WEBGL,compressed_texture_astc} | done
@webgl_extension{WEBGL,compressed_texture_s3tc_srgb} | done
@section opengl-unsupported Unsupported OpenGL features

32
src/Magnum/GL/AbstractTexture.cpp

@ -747,36 +747,20 @@ PixelFormat pixelFormatForInternalFormat(const TextureFormat internalFormat) {
case TextureFormat::CompressedRGBAS3tcDxt1:
case TextureFormat::CompressedRGBAS3tcDxt3:
case TextureFormat::CompressedRGBAS3tcDxt5:
#ifndef MAGNUM_TARGET_WEBGL
case TextureFormat::CompressedRGBAAstc4x4:
case TextureFormat::CompressedSRGB8Alpha8Astc4x4:
case TextureFormat::CompressedRGBAAstc5x4:
case TextureFormat::CompressedSRGB8Alpha8Astc5x4:
case TextureFormat::CompressedRGBAAstc5x5:
case TextureFormat::CompressedSRGB8Alpha8Astc5x5:
case TextureFormat::CompressedRGBAAstc6x5:
case TextureFormat::CompressedSRGB8Alpha8Astc6x5:
case TextureFormat::CompressedRGBAAstc6x6:
case TextureFormat::CompressedSRGB8Alpha8Astc6x6:
case TextureFormat::CompressedRGBAAstc8x5:
case TextureFormat::CompressedSRGB8Alpha8Astc8x5:
case TextureFormat::CompressedRGBAAstc8x6:
case TextureFormat::CompressedSRGB8Alpha8Astc8x6:
case TextureFormat::CompressedRGBAAstc8x8:
case TextureFormat::CompressedSRGB8Alpha8Astc8x8:
case TextureFormat::CompressedRGBAAstc10x5:
case TextureFormat::CompressedSRGB8Alpha8Astc10x5:
case TextureFormat::CompressedRGBAAstc10x6:
case TextureFormat::CompressedSRGB8Alpha8Astc10x6:
case TextureFormat::CompressedRGBAAstc10x8:
case TextureFormat::CompressedSRGB8Alpha8Astc10x8:
case TextureFormat::CompressedRGBAAstc10x10:
case TextureFormat::CompressedSRGB8Alpha8Astc10x10:
case TextureFormat::CompressedRGBAAstc12x10:
case TextureFormat::CompressedSRGB8Alpha8Astc12x10:
case TextureFormat::CompressedRGBAAstc12x12:
case TextureFormat::CompressedSRGB8Alpha8Astc12x12:
#endif
return PixelFormat::RGBA;
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
@ -791,6 +775,20 @@ PixelFormat pixelFormatForInternalFormat(const TextureFormat internalFormat) {
case TextureFormat::CompressedSRGBAlphaS3tcDxt1:
case TextureFormat::CompressedSRGBAlphaS3tcDxt3:
case TextureFormat::CompressedSRGBAlphaS3tcDxt5:
case TextureFormat::CompressedSRGB8Alpha8Astc4x4:
case TextureFormat::CompressedSRGB8Alpha8Astc5x4:
case TextureFormat::CompressedSRGB8Alpha8Astc5x5:
case TextureFormat::CompressedSRGB8Alpha8Astc6x5:
case TextureFormat::CompressedSRGB8Alpha8Astc6x6:
case TextureFormat::CompressedSRGB8Alpha8Astc8x5:
case TextureFormat::CompressedSRGB8Alpha8Astc8x6:
case TextureFormat::CompressedSRGB8Alpha8Astc8x8:
case TextureFormat::CompressedSRGB8Alpha8Astc10x5:
case TextureFormat::CompressedSRGB8Alpha8Astc10x6:
case TextureFormat::CompressedSRGB8Alpha8Astc10x8:
case TextureFormat::CompressedSRGB8Alpha8Astc10x10:
case TextureFormat::CompressedSRGB8Alpha8Astc12x10:
case TextureFormat::CompressedSRGB8Alpha8Astc12x12:
#ifndef MAGNUM_TARGET_GLES2
return PixelFormat::RGBA;
#else
@ -920,7 +918,6 @@ PixelType pixelTypeForInternalFormat(const TextureFormat internalFormat) {
case TextureFormat::CompressedSRGBAlphaS3tcDxt3:
case TextureFormat::CompressedRGBAS3tcDxt5:
case TextureFormat::CompressedSRGBAlphaS3tcDxt5:
#ifndef MAGNUM_TARGET_WEBGL
case TextureFormat::CompressedRGBAAstc4x4:
case TextureFormat::CompressedSRGB8Alpha8Astc4x4:
case TextureFormat::CompressedRGBAAstc5x4:
@ -949,7 +946,6 @@ PixelType pixelTypeForInternalFormat(const TextureFormat internalFormat) {
case TextureFormat::CompressedSRGB8Alpha8Astc12x10:
case TextureFormat::CompressedRGBAAstc12x12:
case TextureFormat::CompressedSRGB8Alpha8Astc12x12:
#endif
return PixelType::UnsignedByte;
#ifndef MAGNUM_TARGET_GLES2

1
src/Magnum/GL/Context.cpp

@ -252,6 +252,7 @@ constexpr Extension ExtensionList[]{
_extension(EXT,texture_compression_bptc),
_extension(OES,texture_float_linear),
_extension(WEBGL,compressed_texture_s3tc),
_extension(WEBGL,compressed_texture_astc),
_extension(WEBGL,compressed_texture_s3tc_srgb)};
constexpr Extension ExtensionListES300[]{
#ifdef MAGNUM_TARGET_GLES2

5
src/Magnum/GL/Extensions.h

@ -303,9 +303,10 @@ namespace ANGLE {
_extension(27,WEBGL,color_buffer_float, GLES200, None) // #14
_extension(28,WEBGL,draw_buffers, GLES200, GLES300) // #18
#endif
_extension(29,WEBGL,compressed_texture_s3tc_srgb, GLES200, None) // #32
_extension(29,WEBGL,compressed_texture_astc, GLES200, None) // #30
_extension(30,WEBGL,compressed_texture_s3tc_srgb, GLES200, None) // #32
} namespace MAGNUM {
_extension(30,MAGNUM,shader_vertex_id, GLES300, GLES300)
_extension(31,MAGNUM,shader_vertex_id, GLES300, GLES300)
}
#else
namespace ANDROID {

28
src/Magnum/GL/Implementation/compressedPixelFormatMapping.hpp

@ -75,4 +75,32 @@ _s(Etc2RGB8A1Srgb)
_s(Etc2RGBA8Unorm)
_s(Etc2RGBA8Srgb)
#endif
_c(Astc4x4RGBAUnorm, RGBAAstc4x4)
_c(Astc4x4RGBASrgb, SRGB8Alpha8Astc4x4)
_c(Astc5x4RGBAUnorm, RGBAAstc5x4)
_c(Astc5x4RGBASrgb, SRGB8Alpha8Astc5x4)
_c(Astc5x5RGBAUnorm, RGBAAstc5x5)
_c(Astc5x5RGBASrgb, SRGB8Alpha8Astc5x5)
_c(Astc6x5RGBAUnorm, RGBAAstc6x5)
_c(Astc6x5RGBASrgb, SRGB8Alpha8Astc6x5)
_c(Astc6x6RGBAUnorm, RGBAAstc6x6)
_c(Astc6x6RGBASrgb, SRGB8Alpha8Astc6x6)
_c(Astc8x5RGBAUnorm, RGBAAstc8x5)
_c(Astc8x5RGBASrgb, SRGB8Alpha8Astc8x5)
_c(Astc8x6RGBAUnorm, RGBAAstc8x6)
_c(Astc8x6RGBASrgb, SRGB8Alpha8Astc8x6)
_c(Astc8x8RGBAUnorm, RGBAAstc8x8)
_c(Astc8x8RGBASrgb, SRGB8Alpha8Astc8x8)
_c(Astc10x5RGBAUnorm, RGBAAstc10x5)
_c(Astc10x5RGBASrgb, SRGB8Alpha8Astc10x5)
_c(Astc10x6RGBAUnorm, RGBAAstc10x6)
_c(Astc10x6RGBASrgb, SRGB8Alpha8Astc10x6)
_c(Astc10x8RGBAUnorm, RGBAAstc10x8)
_c(Astc10x8RGBASrgb, SRGB8Alpha8Astc10x8)
_c(Astc10x10RGBAUnorm, RGBAAstc10x10)
_c(Astc10x10RGBASrgb, SRGB8Alpha8Astc10x10)
_c(Astc12x10RGBAUnorm, RGBAAstc12x10)
_c(Astc12x10RGBASrgb, SRGB8Alpha8Astc12x10)
_c(Astc12x12RGBAUnorm, RGBAAstc12x12)
_c(Astc12x12RGBASrgb, SRGB8Alpha8Astc12x12)
#endif

2
src/Magnum/GL/PixelFormat.cpp

@ -434,7 +434,6 @@ Debug& operator<<(Debug& debug, const CompressedPixelFormat value) {
_c(SRGBAlphaS3tcDxt3)
_c(RGBAS3tcDxt5)
_c(SRGBAlphaS3tcDxt5)
#ifndef MAGNUM_TARGET_WEBGL
_c(RGBAAstc4x4)
_c(SRGB8Alpha8Astc4x4)
_c(RGBAAstc5x4)
@ -463,7 +462,6 @@ Debug& operator<<(Debug& debug, const CompressedPixelFormat value) {
_c(SRGB8Alpha8Astc12x10)
_c(RGBAAstc12x12)
_c(SRGB8Alpha8Astc12x12)
#endif
#undef _c
/* LCOV_EXCL_STOP */
}

58
src/Magnum/GL/PixelFormat.h

@ -1020,7 +1020,6 @@ enum class CompressedPixelFormat: GLenum {
*/
SRGBAlphaS3tcDxt5 = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
#ifndef MAGNUM_TARGET_WEBGL
/**
* ASTC compressed RGBA with 4x4 blocks. **Available only on 2D, 3D, 2D
* array, cube map and cube map array textures.**
@ -1031,7 +1030,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc4x4 = GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
@ -1045,7 +1044,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
@ -1059,7 +1058,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc5x4 = GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
@ -1073,7 +1072,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc5x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
@ -1087,7 +1086,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc5x5 = GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
@ -1101,7 +1100,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
@ -1115,7 +1114,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc6x5 = GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
@ -1129,7 +1128,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc6x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
@ -1143,7 +1142,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc6x6 = GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
@ -1157,7 +1156,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc6x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
@ -1171,7 +1170,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc8x5 = GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
@ -1185,7 +1184,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc8x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
@ -1199,7 +1198,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc8x6 = GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
@ -1213,7 +1212,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc8x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
@ -1227,7 +1226,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc8x8 = GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
@ -1241,7 +1240,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc8x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
@ -1255,7 +1254,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc10x5 = GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
@ -1269,7 +1268,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc10x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
@ -1283,7 +1282,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc10x6 = GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
@ -1297,7 +1296,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc10x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
@ -1311,7 +1310,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc10x8 = GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
@ -1325,7 +1324,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc10x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
@ -1339,7 +1338,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc10x10 = GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
@ -1353,7 +1352,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc10x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
@ -1367,7 +1366,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc12x10 = GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
@ -1381,7 +1380,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc12x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
@ -1395,7 +1394,7 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
RGBAAstc12x12 = GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
@ -1409,10 +1408,9 @@ enum class CompressedPixelFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
** @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
SRGB8Alpha8Astc12x12 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
#endif
};
/**

58
src/Magnum/GL/TextureFormat.h

@ -1322,7 +1322,6 @@ enum class TextureFormat: GLenum {
*/
CompressedSRGBAlphaS3tcDxt5 = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
#ifndef MAGNUM_TARGET_WEBGL
/**
* ASTC compressed RGBA with 4x4 blocks. **Available only on 2D, 3D, 2D
* array, cube map and cube map array textures.**
@ -1333,7 +1332,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc4x4 = GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
@ -1347,7 +1346,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
@ -1361,7 +1360,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc5x4 = GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
@ -1375,7 +1374,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc5x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
@ -1389,7 +1388,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc5x5 = GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
@ -1403,7 +1402,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
@ -1417,7 +1416,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc6x5 = GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
@ -1431,7 +1430,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc6x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
@ -1445,7 +1444,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc6x6 = GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
@ -1459,7 +1458,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc6x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
@ -1473,7 +1472,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc8x5 = GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
@ -1487,7 +1486,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc8x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
@ -1501,7 +1500,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc8x6 = GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
@ -1515,7 +1514,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc8x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
@ -1529,7 +1528,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc8x8 = GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
@ -1543,7 +1542,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc8x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
@ -1557,7 +1556,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc10x5 = GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
@ -1571,7 +1570,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc10x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
@ -1585,7 +1584,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc10x6 = GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
@ -1599,7 +1598,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc10x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
@ -1613,7 +1612,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc10x8 = GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
@ -1627,7 +1626,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc10x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
@ -1641,7 +1640,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc10x10 = GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
@ -1655,7 +1654,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc10x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
@ -1669,7 +1668,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc12x10 = GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
@ -1683,7 +1682,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc12x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
@ -1697,7 +1696,7 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedRGBAAstc12x12 = GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
@ -1711,10 +1710,9 @@ enum class TextureFormat: GLenum {
* @gl_extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr}
* @requires_es_extension Extension @gl_extension{KHR,texture_compression_astc_hdr}
* for 3D textures and HDR profile
* @requires_gles ASTC texture compression is not available in WebGL.
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_astc}
*/
CompressedSRGB8Alpha8Astc12x12 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
#endif
/**
* Depth component, size implementation-dependent. Not supported in 3D

28
src/Magnum/PixelFormat.cpp

@ -214,6 +214,34 @@ Debug& operator<<(Debug& debug, const CompressedPixelFormat value) {
_c(Etc2RGB8A1Srgb)
_c(Etc2RGBA8Unorm)
_c(Etc2RGBA8Srgb)
_c(Astc4x4RGBAUnorm)
_c(Astc4x4RGBASrgb)
_c(Astc5x4RGBAUnorm)
_c(Astc5x4RGBASrgb)
_c(Astc5x5RGBAUnorm)
_c(Astc5x5RGBASrgb)
_c(Astc6x5RGBAUnorm)
_c(Astc6x5RGBASrgb)
_c(Astc6x6RGBAUnorm)
_c(Astc6x6RGBASrgb)
_c(Astc8x5RGBAUnorm)
_c(Astc8x5RGBASrgb)
_c(Astc8x6RGBAUnorm)
_c(Astc8x6RGBASrgb)
_c(Astc8x8RGBAUnorm)
_c(Astc8x8RGBASrgb)
_c(Astc10x5RGBAUnorm)
_c(Astc10x5RGBASrgb)
_c(Astc10x6RGBAUnorm)
_c(Astc10x6RGBASrgb)
_c(Astc10x8RGBAUnorm)
_c(Astc10x8RGBASrgb)
_c(Astc10x10RGBAUnorm)
_c(Astc10x10RGBASrgb)
_c(Astc12x10RGBAUnorm)
_c(Astc12x10RGBASrgb)
_c(Astc12x12RGBAUnorm)
_c(Astc12x12RGBASrgb)
#undef _c
/* LCOV_EXCL_STOP */
}

296
src/Magnum/PixelFormat.h

@ -828,7 +828,301 @@ enum class CompressedPixelFormat: UnsignedInt {
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Etc2Eac /
* @def_vk_keyword{FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,Format}.
*/
Etc2RGBA8Srgb
Etc2RGBA8Srgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 4x4 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc4x4,
* @ref GL::TextureFormat::CompressedRGBAAstc4x4 /
* @def_vk_keyword{FORMAT_ASTC_4x4_UNORM_BLOCK,Format}.
*/
Astc4x4RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 4x4
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc4x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc4x4 /
* @def_vk_keyword{FORMAT_ASTC_4x4_SRGB_BLOCK,Format}.
*/
Astc4x4RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x4 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x4,
* @ref GL::TextureFormat::CompressedRGBAAstc5x4 /
* @def_vk_keyword{FORMAT_ASTC_5x4_UNORM_BLOCK,Format}.
*/
Astc5x4RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x4
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x4,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x4 /
* @def_vk_keyword{FORMAT_ASTC_5x4_SRGB_BLOCK,Format}.
*/
Astc5x4RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 5x5 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc5x5,
* @ref GL::TextureFormat::CompressedRGBAAstc5x5 /
* @def_vk_keyword{FORMAT_ASTC_5x5_UNORM_BLOCK,Format}.
*/
Astc5x5RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 5x5
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc5x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc5x5 /
* @def_vk_keyword{FORMAT_ASTC_5x5_SRGB_BLOCK,Format}.
*/
Astc5x5RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x5 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x5,
* @ref GL::TextureFormat::CompressedRGBAAstc6x5 /
* @def_vk_keyword{FORMAT_ASTC_6x5_UNORM_BLOCK,Format}.
*/
Astc6x5RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x5
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x5 /
* @def_vk_keyword{FORMAT_ASTC_6x5_SRGB_BLOCK,Format}.
*/
Astc6x5RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 6x6 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc6x6,
* @ref GL::TextureFormat::CompressedRGBAAstc6x6 /
* @def_vk_keyword{FORMAT_ASTC_6x6_UNORM_BLOCK,Format}.
*/
Astc6x6RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 6x6
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc6x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc6x6 /
* @def_vk_keyword{FORMAT_ASTC_6x6_SRGB_BLOCK,Format}.
*/
Astc6x6RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 8x5 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x5,
* @ref GL::TextureFormat::CompressedRGBAAstc8x5 /
* @def_vk_keyword{FORMAT_ASTC_8x5_UNORM_BLOCK,Format}.
*/
Astc8x5RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 8x5
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x5 /
* @def_vk_keyword{FORMAT_ASTC_8x5_SRGB_BLOCK,Format}.
*/
Astc8x5RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 8x6 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x6,
* @ref GL::TextureFormat::CompressedRGBAAstc8x6 /
* @def_vk_keyword{FORMAT_ASTC_8x6_UNORM_BLOCK,Format}.
*/
Astc8x6RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 8x6
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x6 /
* @def_vk_keyword{FORMAT_ASTC_8x6_SRGB_BLOCK,Format}.
*/
Astc8x6RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 8x8 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc8x8,
* @ref GL::TextureFormat::CompressedRGBAAstc8x8 /
* @def_vk_keyword{FORMAT_ASTC_8x8_UNORM_BLOCK,Format}.
*/
Astc8x8RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 8x8
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc8x8,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc8x8 /
* @def_vk_keyword{FORMAT_ASTC_8x8_SRGB_BLOCK,Format}.
*/
Astc8x8RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x5 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x5,
* @ref GL::TextureFormat::CompressedRGBAAstc10x5 /
* @def_vk_keyword{FORMAT_ASTC_10x5_UNORM_BLOCK,Format}.
*/
Astc10x5RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x5
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x5,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x5 /
* @def_vk_keyword{FORMAT_ASTC_10x5_SRGB_BLOCK,Format}.
*/
Astc10x5RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x6 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x6,
* @ref GL::TextureFormat::CompressedRGBAAstc10x6 /
* @def_vk_keyword{FORMAT_ASTC_10x6_UNORM_BLOCK,Format}.
*/
Astc10x6RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x6
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x6,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x6 /
* @def_vk_keyword{FORMAT_ASTC_10x6_SRGB_BLOCK,Format}.
*/
Astc10x6RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x8 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x8,
* @ref GL::TextureFormat::CompressedRGBAAstc10x8 /
* @def_vk_keyword{FORMAT_ASTC_10x8_UNORM_BLOCK,Format}.
*/
Astc10x8RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x8
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x8,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x8 /
* @def_vk_keyword{FORMAT_ASTC_10x8_SRGB_BLOCK,Format}.
*/
Astc10x8RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 10x10 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc10x10,
* @ref GL::TextureFormat::CompressedRGBAAstc10x10 /
* @def_vk_keyword{FORMAT_ASTC_10x10_UNORM_BLOCK,Format}.
*/
Astc10x10RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 10x10
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc10x10,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc10x10 /
* @def_vk_keyword{FORMAT_ASTC_10x10_SRGB_BLOCK,Format}.
*/
Astc10x10RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 12x10 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x10,
* @ref GL::TextureFormat::CompressedRGBAAstc12x10 /
* @def_vk_keyword{FORMAT_ASTC_12x10_UNORM_BLOCK,Format}.
*/
Astc12x10RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 12x10
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc12x10,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc12x10 /
* @def_vk_keyword{FORMAT_ASTC_12x10_SRGB_BLOCK,Format}.
*/
Astc12x10RGBASrgb,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed RGBA, normalized unsigned byte with 12x12 blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::RGBAAstc12x12,
* @ref GL::TextureFormat::CompressedRGBAAstc12x12 /
* @def_vk_keyword{FORMAT_ASTC_12x12_UNORM_BLOCK,Format}.
*/
Astc12x12RGBAUnorm,
/**
* [ASTC](https://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression)
* compressed sRGB + linear alpha, normalized unsigned byte with 12x12
* blocks.
*
* Corresponds to @ref GL::CompressedPixelFormat::SRGB8Alpha8Astc12x12,
* @ref GL::TextureFormat::CompressedSRGB8Alpha8Astc12x12 /
* @def_vk_keyword{FORMAT_ASTC_12x12_SRGB_BLOCK,Format}.
*/
Astc12x12RGBASrgb
};
/** @debugoperatorenum{CompressedPixelFormat} */

28
src/Magnum/Vk/Implementation/compressedFormatMapping.hpp

@ -51,4 +51,32 @@ _c(Etc2RGB8A1Unorm, ETC2_R8G8B8A1_UNORM_BLOCK)
_c(Etc2RGB8A1Srgb, ETC2_R8G8B8A1_SRGB_BLOCK)
_c(Etc2RGBA8Unorm, ETC2_R8G8B8A8_UNORM_BLOCK)
_c(Etc2RGBA8Srgb, ETC2_R8G8B8A8_SRGB_BLOCK)
_c(Astc4x4RGBAUnorm, ASTC_4x4_UNORM_BLOCK)
_c(Astc4x4RGBASrgb, ASTC_4x4_SRGB_BLOCK)
_c(Astc5x4RGBAUnorm, ASTC_5x4_UNORM_BLOCK)
_c(Astc5x4RGBASrgb, ASTC_5x4_SRGB_BLOCK)
_c(Astc5x5RGBAUnorm, ASTC_5x5_UNORM_BLOCK)
_c(Astc5x5RGBASrgb, ASTC_5x5_SRGB_BLOCK)
_c(Astc6x5RGBAUnorm, ASTC_6x5_UNORM_BLOCK)
_c(Astc6x5RGBASrgb, ASTC_6x5_SRGB_BLOCK)
_c(Astc6x6RGBAUnorm, ASTC_6x6_UNORM_BLOCK)
_c(Astc6x6RGBASrgb, ASTC_6x6_SRGB_BLOCK)
_c(Astc8x5RGBAUnorm, ASTC_8x5_UNORM_BLOCK)
_c(Astc8x5RGBASrgb, ASTC_8x5_SRGB_BLOCK)
_c(Astc8x6RGBAUnorm, ASTC_8x6_UNORM_BLOCK)
_c(Astc8x6RGBASrgb, ASTC_8x6_SRGB_BLOCK)
_c(Astc8x8RGBAUnorm, ASTC_8x8_UNORM_BLOCK)
_c(Astc8x8RGBASrgb, ASTC_8x8_SRGB_BLOCK)
_c(Astc10x5RGBAUnorm, ASTC_10x5_UNORM_BLOCK)
_c(Astc10x5RGBASrgb, ASTC_10x5_SRGB_BLOCK)
_c(Astc10x6RGBAUnorm, ASTC_10x6_UNORM_BLOCK)
_c(Astc10x6RGBASrgb, ASTC_10x6_SRGB_BLOCK)
_c(Astc10x8RGBAUnorm, ASTC_10x8_UNORM_BLOCK)
_c(Astc10x8RGBASrgb, ASTC_10x8_SRGB_BLOCK)
_c(Astc10x10RGBAUnorm, ASTC_10x10_UNORM_BLOCK)
_c(Astc10x10RGBASrgb, ASTC_10x10_SRGB_BLOCK)
_c(Astc12x10RGBAUnorm, ASTC_12x10_UNORM_BLOCK)
_c(Astc12x10RGBASrgb, ASTC_12x10_SRGB_BLOCK)
_c(Astc12x12RGBAUnorm, ASTC_12x12_UNORM_BLOCK)
_c(Astc12x12RGBASrgb, ASTC_12x12_SRGB_BLOCK)
#endif

1
src/MagnumExternal/OpenGL/GLES2/Emscripten/extensions.txt vendored

@ -28,3 +28,4 @@ extension EXT_texture_compression_bptc optional
extension EXT_color_buffer_float optional
extension EXT_texture_compression_s3tc optional
extension EXT_texture_compression_s3tc_srgb optional
extension KHR_texture_compression_astc_ldr optional

31
src/MagnumExternal/OpenGL/GLES2/flextGLEmscripten.h vendored

@ -520,6 +520,37 @@ typedef khronos_uint64_t GLuint64;
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
/* GL_KHR_texture_compression_astc_ldr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* Function prototypes */
/* GL_ANGLE_instanced_arrays */

1
src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt vendored

@ -11,3 +11,4 @@ extension EXT_texture_compression_bptc optional
# These are used as a base for WEBGL_* extensions
extension EXT_texture_compression_s3tc optional
extension EXT_texture_compression_s3tc_srgb optional
extension KHR_texture_compression_astc_ldr optional

31
src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h vendored

@ -759,6 +759,37 @@ typedef struct __GLsync *GLsync;
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
/* GL_KHR_texture_compression_astc_ldr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* Function prototypes */
/* GL_ES_VERSION_2_0 */

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