diff --git a/src/Shaders/Phong.frag b/src/Shaders/Phong.frag index cbd962a34..e9973dfb6 100644 --- a/src/Shaders/Phong.frag +++ b/src/Shaders/Phong.frag @@ -109,13 +109,13 @@ out lowp vec4 color; void main() { #ifdef AMBIENT_TEXTURE - const vec3 ambientColor = texture(ambientTexture, interpolatedTextureCoords).xyz; + lowp const vec3 ambientColor = texture(ambientTexture, interpolatedTextureCoords).xyz; #endif #ifdef DIFFUSE_TEXTURE - const vec3 diffuseColor = texture(diffuseTexture, interpolatedTextureCoords).xyz; + lowp const vec3 diffuseColor = texture(diffuseTexture, interpolatedTextureCoords).xyz; #endif #ifdef SPECULAR_TEXTURE - const vec3 specularColor = texture(specularTexture, interpolatedTextureCoords).xyz; + lowp const vec3 specularColor = texture(specularTexture, interpolatedTextureCoords).xyz; #endif /* Ambient color */