@ -2794,6 +2794,7 @@ template<PhongGL::Flag flag> void PhongGLTest::renderInstanced() {
Matrix3x3 normal;
Color3 color;
Vector2 textureOffset;
/* instanced ObjectId tested directly in renderObjectId() */
} instanceData[] {
{Matrix4::translation({-1.25f, -1.25f, 0.0f})*
Matrix4::rotationX(90.0_degf),