From 2cf9f284928d9079ab8f1b13e44a6043597d5c40 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 8 Sep 2020 01:22:39 +0200 Subject: [PATCH] Shaders: resetting object ID FBs isn't needed for light tests. --- src/Magnum/Shaders/Test/PhongGLTest.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/Magnum/Shaders/Test/PhongGLTest.cpp b/src/Magnum/Shaders/Test/PhongGLTest.cpp index a1d8cafa2..83bcbec39 100644 --- a/src/Magnum/Shaders/Test/PhongGLTest.cpp +++ b/src/Magnum/Shaders/Test/PhongGLTest.cpp @@ -519,8 +519,11 @@ PhongGLTest::PhongGLTest() { &PhongGLTest::renderSetup, &PhongGLTest::renderTeardown); - addTests({&PhongGLTest::renderLowLightAngle, - &PhongGLTest::renderZeroLights}, + addTests({&PhongGLTest::renderLowLightAngle}, + &PhongGLTest::renderSetup, + &PhongGLTest::renderTeardown); + + addTests({&PhongGLTest::renderZeroLights}, #ifndef MAGNUM_TARGET_GLES2 &PhongGLTest::renderObjectIdSetup, &PhongGLTest::renderObjectIdTeardown