mirror of https://github.com/mosra/magnum.git
10 changed files with 253 additions and 1 deletions
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add_executable(triangleExample main.cpp IdentityShader.cpp Triangle.cpp) |
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target_link_libraries(triangleExample Magnum ${GLUT_LIBRARY}) |
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "IdentityShader.h" |
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namespace Magnum { namespace Examples { |
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IdentityShader::IdentityShader() { |
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Shader* vertexShader = Shader::fromFile(Shader::Vertex, "identity.vert"); |
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Shader* fragmentShader = Shader::fromFile(Shader::Fragment, "identity.frag"); |
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loadShader(vertexShader); |
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loadShader(fragmentShader); |
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bindAttribute(Vertex, "vertex"); |
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bindAttribute(Color, "color"); |
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link(); |
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delete vertexShader; |
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delete fragmentShader; |
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} |
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}} |
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#ifndef Magnum_Examples_IdentityShader_h |
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#define Magnum_Examples_IdentityShader_h |
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "AbstractShaderProgram.h" |
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namespace Magnum { namespace Examples { |
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class IdentityShader: public AbstractShaderProgram { |
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public: |
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enum Attributes { |
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Vertex = 1, |
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Color = 2 |
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}; |
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IdentityShader(); |
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}; |
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}} |
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#endif |
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz> |
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|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Triangle.h" |
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#include "Buffer.h" |
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namespace Magnum { namespace Examples { |
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Triangle::Triangle(AbstractObject* parent): AbstractObject(parent), mesh(Mesh::Triangles, 3) { |
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/* Vertices and colors, interleaved */ |
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Vector4 data[] = { |
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Vector4(-0.5f, -0.5f, 0.0f), Vector4(1.0f, 0.0f, 0.0f), /* Red lower left vertex */ |
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Vector4(0.5f, -0.5f, 0.0f), Vector4(0.0f, 1.0f, 0.0f), /* Green lower right vertex */ |
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Vector4(0.0f, 0.5f, 0.0f), Vector4(0.0f, 0.0f, 1.0f) /* Blue top vertex */ |
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}; |
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/* Fill the mesh with data */ |
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Buffer* buffer = mesh.addBuffer(true); |
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buffer->setData(sizeof(data), data, Buffer::DrawStatic); |
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/* Bind attributes (first vertex data, then color data) */ |
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mesh.bindAttribute<Vector4>(buffer, IdentityShader::Vertex); |
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mesh.bindAttribute<Vector4>(buffer, IdentityShader::Color); |
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} |
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void Triangle::draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix) { |
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shader.use(); |
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mesh.draw(); |
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} |
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}} |
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#ifndef Magnum_Examples_Triangle_h |
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#define Magnum_Examples_Triangle_h |
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "AbstractObject.h" |
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#include "Mesh.h" |
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#include "IdentityShader.h" |
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namespace Magnum { namespace Examples { |
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class Triangle: public AbstractObject { |
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public: |
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Triangle(AbstractObject* parent = 0); |
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virtual void draw(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix); |
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private: |
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Mesh mesh; |
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IdentityShader shader; |
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}; |
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}} |
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#endif |
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#version 330 |
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in vec4 varyingColor; |
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out vec4 fragmentColor; |
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void main() { |
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fragmentColor = varyingColor; |
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} |
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#version 330 |
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in vec4 vertex; |
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in vec4 color; |
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out vec4 varyingColor; |
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void main() { |
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varyingColor = color; |
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gl_Position = vertex; |
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} |
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/*
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Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz> |
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|
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This file is part of Magnum. |
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|
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include <iostream> |
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#include <GL/glew.h> |
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#include <GL/freeglut.h> |
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#include "Scene.h" |
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#include "Triangle.h" |
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Magnum::Scene* s; |
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/* Wrapper functions so GLUT can handle that */ |
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void setViewport(int w, int h) { |
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s->setViewport(w, h); |
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} |
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void draw() { |
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s->draw(); |
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glutSwapBuffers(); |
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} |
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int main(int argc, char** argv) { |
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/* Init GLUT */ |
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glutInit(&argc, argv); |
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glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL); |
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glutInitWindowSize(800, 600); |
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glutCreateWindow("Shaded Triangle example"); |
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glutReshapeFunc(setViewport); |
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glutDisplayFunc(draw); |
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/* Init GLEW */ |
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GLenum err = glewInit(); |
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if(err != GLEW_OK) { |
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std::cerr << "GLEW error:" << glewGetErrorString(err) << std::endl; |
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return 1; |
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} |
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/* Initialize scene */ |
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Magnum::Scene scene; |
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s = &scene; |
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/* Every scene needs a camera */ |
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scene.setCamera(new Magnum::Camera(&scene)); |
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/* Add triangle to the scene */ |
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new Magnum::Examples::Triangle(&scene); |
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/* Main loop calls draw() periodically and setViewport() on window size change */ |
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glutMainLoop(); |
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return 0; |
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} |
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