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Reduces OpenGL call count when subsequently using the same shader for rendering.vectorfields
5 changed files with 53 additions and 4 deletions
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#ifndef Magnum_Implementation_ShaderProgramState_h |
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#define Magnum_Implementation_ShaderProgramState_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Magnum.h" |
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namespace Magnum { namespace Implementation { |
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struct ShaderProgramState { |
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inline constexpr ShaderProgramState(): current(0) {} |
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/* Currently used program */ |
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GLuint current; |
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}; |
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}} |
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#endif |
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