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MeshTools: clarify why actually the API isn't on ES2.

pull/601/head
Vladimír Vondruš 3 years ago
parent
commit
327d0cb749
  1. 8
      src/Magnum/MeshTools/Compile.h

8
src/Magnum/MeshTools/Compile.h

@ -326,8 +326,12 @@ similarly with other builtin shaders.
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
@requires_gles30 Not defined on OpenGL ES 2.0 builds.
@requires_webgl20 Not defined on WebGL 1.0 builds.
@requires_gles30 Skinning implementation in builtin shaders requires integer
support which is not available in OpenGL ES 2.0, thus neither this function
is defined in OpenGL ES 2.0 builds.
@requires_webgl20 Skinning implementation in builtin shaders requires integer
support which is not available in WebGL 1.0, thus neither this function is
defined in WebGL 1.0 builds.
*/
MAGNUM_MESHTOOLS_EXPORT Containers::Pair<UnsignedInt, UnsignedInt> compiledPerVertexJointCount(const Trade::MeshData& meshData);
#endif

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