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@ -326,8 +326,12 @@ similarly with other builtin shaders.
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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@requires_gles30 Not defined on OpenGL ES 2.0 builds. |
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@requires_webgl20 Not defined on WebGL 1.0 builds. |
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@requires_gles30 Skinning implementation in builtin shaders requires integer |
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support which is not available in OpenGL ES 2.0, thus neither this function |
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is defined in OpenGL ES 2.0 builds. |
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@requires_webgl20 Skinning implementation in builtin shaders requires integer |
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support which is not available in WebGL 1.0, thus neither this function is |
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defined in WebGL 1.0 builds. |
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*/ |
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MAGNUM_MESHTOOLS_EXPORT Containers::Pair<UnsignedInt, UnsignedInt> compiledPerVertexJointCount(const Trade::MeshData& meshData); |
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#endif |
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