From 32b3f2810d27af1773f78b670630505ce6af706a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 2 Aug 2020 23:40:31 +0200 Subject: [PATCH] GL: doc++ --- src/Magnum/GL/Attribute.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/Magnum/GL/Attribute.h b/src/Magnum/GL/Attribute.h index f6c23c4f2..624e28c89 100644 --- a/src/Magnum/GL/Attribute.h +++ b/src/Magnum/GL/Attribute.h @@ -65,9 +65,10 @@ floating-point shader inputs. In this case you may want to normalize the values additional restrictions applied for OpenGL ES and WebGL, see @ref GL-AbstractShaderProgram-types for more information. -See @ref GL-AbstractShaderProgram-subclassing for example usage in shaders and -@ref GL-Mesh-configuration for example usage when adding vertex buffers to a -mesh. +See @ref GL-AbstractShaderProgram-subclassing "AbstractShaderProgram subclassing workflow" +for example usage in shaders and @ref GL-Mesh-configuration for example usage +when adding vertex buffers to a mesh. @ref DynamicAttribute is a variant with +runtime-specified location and type, and is convertible from @ref VertexFormat. */ template class Attribute { #ifdef MAGNUM_TARGET_GLES2