diff --git a/src/Shaders/MeshVisualizer.frag b/src/Shaders/MeshVisualizer.frag index b679f1cfb..a3adfcc03 100644 --- a/src/Shaders/MeshVisualizer.frag +++ b/src/Shaders/MeshVisualizer.frag @@ -63,7 +63,9 @@ in lowp vec3 barycentric; out lowp vec4 fragmentColor; #endif -#if defined(WIREFRAME_RENDERING) && defined(GL_ES) && __VERSION__ < 300 +/* This is needed also on desktop ES 3.0 emulation on NVidia 330.20 even though + fwidth() is part of GLSL ES 3.0 */ +#if defined(WIREFRAME_RENDERING) && defined(GL_ES) #extension GL_OES_standard_derivatives : enable #endif