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Vk: remove redundant namespace prefixes from a test.

pull/495/head
Vladimír Vondruš 5 years ago
parent
commit
34cc5e90e5
  1. 24
      src/Magnum/Vk/Test/PipelineVkTest.cpp

24
src/Magnum/Vk/Test/PipelineVkTest.cpp

@ -125,8 +125,8 @@ void PipelineVkTest::constructRasterization() {
MeshLayout meshLayout{MeshPrimitive::Triangles};
meshLayout
.addBinding(0, 2*4*4)
.addAttribute(0, 0, Vk::VertexFormat::Vector4, 0)
.addAttribute(1, 0, Vk::VertexFormat::Vector4, 4*4);
.addAttribute(0, 0, VertexFormat::Vector4, 0)
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
@ -195,8 +195,8 @@ void PipelineVkTest::constructRasterizationViewportNotSetDiscardEnabled() {
MeshLayout meshLayout{MeshPrimitive::Triangles};
meshLayout
.addBinding(0, 2*4*4)
.addAttribute(0, 0, Vk::VertexFormat::Vector4, 0)
.addAttribute(1, 0, Vk::VertexFormat::Vector4, 4*4);
.addAttribute(0, 0, VertexFormat::Vector4, 0)
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
@ -238,8 +238,8 @@ void PipelineVkTest::constructRasterizationViewportNotSetDynamic() {
MeshLayout meshLayout{MeshPrimitive::Triangles};
meshLayout
.addBinding(0, 2*4*4)
.addAttribute(0, 0, Vk::VertexFormat::Vector4, 0)
.addAttribute(1, 0, Vk::VertexFormat::Vector4, 4*4);
.addAttribute(0, 0, VertexFormat::Vector4, 0)
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
@ -308,8 +308,8 @@ void PipelineVkTest::constructMove() {
MeshLayout meshLayout{MeshPrimitive::Triangles};
meshLayout
.addBinding(0, 2*4*4)
.addAttribute(0, 0, Vk::VertexFormat::Vector4, 0)
.addAttribute(1, 0, Vk::VertexFormat::Vector4, 4*4);
.addAttribute(0, 0, VertexFormat::Vector4, 0)
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
@ -368,8 +368,8 @@ void PipelineVkTest::wrapRasterization() {
MeshLayout meshLayout{MeshPrimitive::Triangles};
meshLayout
.addBinding(0, 2*4*4)
.addAttribute(0, 0, Vk::VertexFormat::Vector4, 0)
.addAttribute(1, 0, Vk::VertexFormat::Vector4, 4*4);
.addAttribute(0, 0, VertexFormat::Vector4, 0)
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};
@ -472,8 +472,8 @@ void PipelineVkTest::cmdBindRasterization() {
MeshLayout meshLayout{MeshPrimitive::Triangles};
meshLayout
.addBinding(0, 2*4*4)
.addAttribute(0, 0, Vk::VertexFormat::Vector4, 0)
.addAttribute(1, 0, Vk::VertexFormat::Vector4, 4*4);
.addAttribute(0, 0, VertexFormat::Vector4, 0)
.addAttribute(1, 0, VertexFormat::Vector4, 4*4);
PipelineLayout pipelineLayout{device(), PipelineLayoutCreateInfo{}};

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