diff --git a/src/Magnum/Test/MeshGLTest.cpp b/src/Magnum/Test/MeshGLTest.cpp index 5ff11396d..b00867ac6 100644 --- a/src/Magnum/Test/MeshGLTest.cpp +++ b/src/Magnum/Test/MeshGLTest.cpp @@ -328,8 +328,8 @@ FloatShader::FloatShader(const std::string& type, const std::string& conversion) "void main() { gl_FragColor = " + conversion + "; }\n"); #else frag.addSource("in mediump " + type + " valueInterpolated;\n" - "out mediump vec4 output;\n" - "void main() { output = " + conversion + "; }\n"); + "out mediump vec4 result;\n" + "void main() { result = " + conversion + "; }\n"); #endif CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); attachShader(frag);