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MeshBuilder: reworked index builder.

Moved code which doesn't depend on index type outside this templated
function for smaller size of generated code.
pull/279/head
Vladimír Vondruš 15 years ago
parent
commit
36213f13c4
  1. 26
      src/MeshBuilder.h

26
src/MeshBuilder.h

@ -274,8 +274,11 @@ template<class Vertex> class MeshBuilder {
* them.
* @note The mesh is @b not cleaned before building.
*/
inline void build(IndexedMesh* mesh, Buffer* vertexBuffer, Buffer::Usage vertexBufferUsage, Buffer::Usage indexBufferUsage) {
SizeBasedCall<InternalBuilder>(_vertices.size())(this, mesh, vertexBuffer, vertexBufferUsage, indexBufferUsage);
void build(IndexedMesh* mesh, Buffer* vertexBuffer, Buffer::Usage vertexBufferUsage, Buffer::Usage indexBufferUsage) {
mesh->setPrimitive(Mesh::Triangles);
mesh->setVertexCount(_vertices.size());
vertexBuffer->setData(sizeof(Vertex)*_vertices.size(), _vertices.data(), vertexBufferUsage);
SizeBasedCall<IndexBuilder>(_vertices.size())(mesh, _faces, indexBufferUsage);
}
/**
@ -315,25 +318,22 @@ template<class Vertex> class MeshBuilder {
HashedVertex(VertexPointer oldVertexPointer, VertexPointer newVertexPointer): oldVertexPointer(oldVertexPointer), newVertexPointer(newVertexPointer) {}
};
struct InternalBuilder {
template<class IndexType> static void run(MeshBuilder<Vertex>* builder, IndexedMesh* mesh, Buffer* vertexBuffer, Buffer::Usage vertexBufferUsage, Buffer::Usage indexBufferUsage) {
/* Compress face array to index array. Using TypeTraits::IndexType
to ensure we have allowed type for indexing */
struct IndexBuilder {
template<class IndexType> static void run(IndexedMesh* mesh, const std::vector<Face>& faces, Buffer::Usage indexBufferUsage) {
/* Compress face array to index array. Using
TypeTraits::IndexType to ensure we have allowed type for
indexing */
std::vector<typename TypeTraits<IndexType>::IndexType> indices;
indices.reserve(builder->_faces.size()*3);
for(auto it = builder->_faces.cbegin(); it != builder->_faces.cend(); ++it) {
indices.reserve(faces.size()*3);
for(auto it = faces.cbegin(); it != faces.cend(); ++it) {
indices.push_back(it->vertices[0]);
indices.push_back(it->vertices[1]);
indices.push_back(it->vertices[2]);
}
/* Update mesh parameters and fill it with data */
mesh->setPrimitive(Mesh::Triangles);
mesh->setVertexCount(builder->_vertices.size());
/* Update mesh parameters and fill index buffer */
mesh->setIndexCount(indices.size());
mesh->setIndexType(TypeTraits<IndexType>::glType());
vertexBuffer->setData(sizeof(Vertex)*builder->_vertices.size(), builder->_vertices.data(), vertexBufferUsage);
mesh->indexBuffer()->setData(sizeof(IndexType)*indices.size(), indices.data(), indexBufferUsage);
}
};

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