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Shaders: one more try.

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
36ab0827c4
  1. 4
      src/Magnum/Shaders/MeshVisualizer.cpp

4
src/Magnum/Shaders/MeshVisualizer.cpp

@ -93,14 +93,14 @@ MeshVisualizer::MeshVisualizer(const Flags flags): flags(flags), transformationP
}
#endif
#ifndef MAGNUM_TARGET_GLES2
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
if(geom) CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, *geom, frag}));
else
#endif
CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
attachShaders({vert, frag});
#ifndef MAGNUM_TARGET_GLES2
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
if(geom) attachShader(*geom);
#endif

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