diff --git a/src/Shaders/MeshVisualizer.frag b/src/Shaders/MeshVisualizer.frag index 981b30a8b..b679f1cfb 100644 --- a/src/Shaders/MeshVisualizer.frag +++ b/src/Shaders/MeshVisualizer.frag @@ -60,7 +60,7 @@ in lowp vec3 barycentric; #endif #ifdef NEW_GLSL -out vec4 fragmentColor; +out lowp vec4 fragmentColor; #endif #if defined(WIREFRAME_RENDERING) && defined(GL_ES) && __VERSION__ < 300