diff --git a/doc/snippets/MagnumGL.cpp b/doc/snippets/MagnumGL.cpp index ca627c802..f20ec326f 100644 --- a/doc/snippets/MagnumGL.cpp +++ b/doc/snippets/MagnumGL.cpp @@ -808,10 +808,12 @@ GL::DebugOutput::setEnabled( GL::DebugOutput::Source::Api, GL::DebugOutput::Type::Other, {131185}, false); { - GL::DebugGroup group{GL::DebugGroup::Source::Application, 42, "Scene rendering"}; + GL::DebugGroup group{GL::DebugGroup::Source::Application, 42, + "Scene rendering"}; - GL::DebugMessage::insert(GL::DebugMessage::Source::Application, GL::DebugMessage::Type::Marker, - 1337, GL::DebugOutput::Severity::Notification, "Rendering transparent mesh"); + GL::DebugMessage::insert(GL::DebugMessage::Source::Application, + GL::DebugMessage::Type::Marker, 1337, + GL::DebugOutput::Severity::Notification, "Rendering a transparent mesh"); GL::Renderer::enable(GL::Renderer::Feature::Blending); mesh.draw(shader); diff --git a/src/Magnum/Platform/Sdl2Application.h b/src/Magnum/Platform/Sdl2Application.h index b3bc7547a..a9eb1ccc5 100644 --- a/src/Magnum/Platform/Sdl2Application.h +++ b/src/Magnum/Platform/Sdl2Application.h @@ -1063,10 +1063,10 @@ class Sdl2Application::GLConfiguration { */ Debug = SDL_GL_CONTEXT_DEBUG_FLAG, - /** Create context with robust access */ + /** Context with robust access */ RobustAccess = SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG, - /** Create context with reset isolation */ + /** Context with reset isolation */ ResetIsolation = SDL_GL_CONTEXT_RESET_ISOLATION_FLAG };