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Properly delete arrays.

pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
3929a6225a
  1. 4
      src/DefaultFramebuffer.cpp
  2. 4
      src/Framebuffer.cpp

4
src/DefaultFramebuffer.cpp

@ -52,7 +52,7 @@ void DefaultFramebuffer::invalidate(std::initializer_list<InvalidationAttachment
invalidateImplementation(attachments.size(), _attachments);
delete _attachments;
delete[] _attachments;
}
void DefaultFramebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments, const Rectanglei& rectangle) {
@ -62,7 +62,7 @@ void DefaultFramebuffer::invalidate(std::initializer_list<InvalidationAttachment
invalidateImplementation(attachments.size(), _attachments, rectangle);
delete _attachments;
delete[] _attachments;
}
void DefaultFramebuffer::initializeContextBasedFunctionality(Context* context) {

4
src/Framebuffer.cpp

@ -81,7 +81,7 @@ void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attac
invalidateImplementation(attachments.size(), _attachments);
delete _attachments;
delete[] _attachments;
}
void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments, const Rectanglei& rectangle) {
@ -91,7 +91,7 @@ void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attac
invalidateImplementation(attachments.size(), _attachments, rectangle);
delete _attachments;
delete[] _attachments;
}
void Framebuffer::attachTexture2D(BufferAttachment attachment, Texture2D* texture, Int mipLevel) {

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