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@ -35,113 +35,6 @@
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#ifndef MAGNUM_TARGET_GLES |
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namespace Magnum { |
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/**
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@brief %Buffer texture |
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This texture is, unlike classic textures such as Texture or CubeMapTexture, |
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used as simple data source, without any unnecessary interpolation and |
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wrapping methods. |
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@section BufferTexture-usage Usage |
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%Texture data are stored in buffer and after binding the buffer to the texture |
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using setBuffer(), you can fill the buffer at any time using data setting |
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functions in Buffer itself. |
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Note that the buffer is not managed (e.g. deleted on destruction) by the |
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texture, so you have to manage it on your own. On the other hand it allows you |
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to use one buffer for more textures or store more than one data in it. |
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Example usage: |
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@code |
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Buffer* buffer; |
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BufferTexture texture; |
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texture.setBuffer(BufferTextureFormat::RGB32F, buffer); |
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constexpr static Vector3 data[] = { |
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// ...
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}; |
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buffer.setData(data, Buffer::Usage::StaticDraw); |
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@endcode |
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The texture is bound to layer specified by shader via bind(). In shader, the |
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texture is used via `samplerBuffer`, `isamplerBuffer` or `usamplerBuffer`. |
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Unlike in classic textures, coordinates for buffer textures are integer |
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coordinates passed to `texelFetch()`. See also AbstractShaderProgram |
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documentation for more information. |
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@section BufferTexture-performance-optimization Performance optimizations |
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If extension @extension{EXT,direct_state_access} is available, setBuffer() |
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functions use DSA to avoid unnecessary calls to @fn_gl{ActiveTexture} and |
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@fn_gl{BindTexture}. See @ref AbstractTexture-performance-optimization |
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"relevant section in AbstractTexture documentation" and respective function |
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documentation for more information. |
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@see Texture, CubeMapTexture, CubeMapTextureArray |
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@requires_gl31 %Extension @extension{ARB,texture_buffer_object} |
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@requires_gl Texture buffers are not available in OpenGL ES. |
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*/ |
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class MAGNUM_EXPORT BufferTexture: private AbstractTexture { |
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friend class Context; |
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BufferTexture(const BufferTexture&) = delete; |
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BufferTexture(BufferTexture&&) = delete; |
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BufferTexture& operator=(const BufferTexture&) = delete; |
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BufferTexture& operator=(BufferTexture&&) = delete; |
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public: |
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explicit BufferTexture(): AbstractTexture(GL_TEXTURE_BUFFER) {} |
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/** @copydoc AbstractTexture::bind() */ |
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void bind(Int layer) { AbstractTexture::bind(layer); } |
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/**
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer %Buffer with data |
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* |
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* Binds given buffer to this texture. The buffer itself can be then |
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* filled with data of proper format at any time using Buffer own data |
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* setting functions. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexBuffer} |
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* or @fn_gl_extension{TextureBuffer,EXT,direct_state_access} |
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*/ |
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void setBuffer(BufferTextureFormat internalFormat, Buffer* buffer) { |
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(this->*setBufferImplementation)(internalFormat, buffer); |
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} |
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/**
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer %Buffer |
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* @param offset Offset |
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* @param size Data size |
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* |
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* Binds range of given buffer to this texture. The buffer itself can |
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* be then filled with data of proper format at any time using Buffer |
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* own data setting functions. |
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* @requires_gl43 %Extension @extension{ARB,texture_buffer_range} |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexBufferRange} |
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* or @fn_gl_extension{TextureBufferRange,EXT,direct_state_access} |
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*/ |
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void setBuffer(BufferTextureFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size) { |
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(this->*setBufferRangeImplementation)(internalFormat, buffer, offset, size); |
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} |
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private: |
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static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
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typedef void(BufferTexture::*SetBufferImplementation)(BufferTextureFormat, Buffer*); |
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void MAGNUM_LOCAL setBufferImplementationDefault(BufferTextureFormat internalFormat, Buffer* buffer); |
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void MAGNUM_LOCAL setBufferImplementationDSA(BufferTextureFormat internalFormat, Buffer* buffer); |
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static SetBufferImplementation setBufferImplementation; |
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typedef void(BufferTexture::*SetBufferRangeImplementation)(BufferTextureFormat, Buffer*, GLintptr, GLsizeiptr); |
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void MAGNUM_LOCAL setBufferRangeImplementationDefault(BufferTextureFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size); |
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void MAGNUM_LOCAL setBufferRangeImplementationDSA(BufferTextureFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size); |
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static SetBufferRangeImplementation setBufferRangeImplementation; |
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}; |
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/**
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@brief Internal buffer texture format |
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@ -257,6 +150,113 @@ enum class BufferTextureFormat: GLenum {
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RGBA32F = GL_RGBA32F |
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}; |
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/**
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@brief %Buffer texture |
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|
|
|
|
|
|
|
This texture is, unlike classic textures such as Texture or CubeMapTexture, |
|
|
|
|
used as simple data source, without any unnecessary interpolation and |
|
|
|
|
wrapping methods. |
|
|
|
|
|
|
|
|
|
@section BufferTexture-usage Usage |
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|
|
|
|
|
|
|
%Texture data are stored in buffer and after binding the buffer to the texture |
|
|
|
|
using setBuffer(), you can fill the buffer at any time using data setting |
|
|
|
|
functions in Buffer itself. |
|
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|
|
|
|
|
|
|
Note that the buffer is not managed (e.g. deleted on destruction) by the |
|
|
|
|
texture, so you have to manage it on your own. On the other hand it allows you |
|
|
|
|
to use one buffer for more textures or store more than one data in it. |
|
|
|
|
|
|
|
|
|
Example usage: |
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@code |
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Buffer* buffer; |
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|
BufferTexture texture; |
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texture.setBuffer(BufferTextureFormat::RGB32F, buffer); |
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constexpr static Vector3 data[] = { |
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// ...
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}; |
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buffer.setData(data, Buffer::Usage::StaticDraw); |
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@endcode |
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|
|
|
|
|
|
|
The texture is bound to layer specified by shader via bind(). In shader, the |
|
|
|
|
texture is used via `samplerBuffer`, `isamplerBuffer` or `usamplerBuffer`. |
|
|
|
|
Unlike in classic textures, coordinates for buffer textures are integer |
|
|
|
|
coordinates passed to `texelFetch()`. See also AbstractShaderProgram |
|
|
|
|
documentation for more information. |
|
|
|
|
|
|
|
|
|
@section BufferTexture-performance-optimization Performance optimizations |
|
|
|
|
If extension @extension{EXT,direct_state_access} is available, setBuffer() |
|
|
|
|
functions use DSA to avoid unnecessary calls to @fn_gl{ActiveTexture} and |
|
|
|
|
@fn_gl{BindTexture}. See @ref AbstractTexture-performance-optimization |
|
|
|
|
"relevant section in AbstractTexture documentation" and respective function |
|
|
|
|
documentation for more information. |
|
|
|
|
|
|
|
|
|
@see Texture, CubeMapTexture, CubeMapTextureArray |
|
|
|
|
@requires_gl31 %Extension @extension{ARB,texture_buffer_object} |
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|
|
@requires_gl Texture buffers are not available in OpenGL ES. |
|
|
|
|
*/ |
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|
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class MAGNUM_EXPORT BufferTexture: private AbstractTexture { |
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friend class Context; |
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|
|
|
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BufferTexture(const BufferTexture&) = delete; |
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BufferTexture(BufferTexture&&) = delete; |
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BufferTexture& operator=(const BufferTexture&) = delete; |
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BufferTexture& operator=(BufferTexture&&) = delete; |
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public: |
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explicit BufferTexture(): AbstractTexture(GL_TEXTURE_BUFFER) {} |
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/** @copydoc AbstractTexture::bind() */ |
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void bind(Int layer) { AbstractTexture::bind(layer); } |
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/**
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* @brief Set texture buffer |
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|
* @param internalFormat Internal format |
|
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|
|
* @param buffer %Buffer with data |
|
|
|
|
* |
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|
|
* Binds given buffer to this texture. The buffer itself can be then |
|
|
|
|
* filled with data of proper format at any time using Buffer own data |
|
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|
|
* setting functions. |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexBuffer} |
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* or @fn_gl_extension{TextureBuffer,EXT,direct_state_access} |
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*/ |
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void setBuffer(BufferTextureFormat internalFormat, Buffer* buffer) { |
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(this->*setBufferImplementation)(internalFormat, buffer); |
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} |
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/**
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* @brief Set texture buffer |
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* @param internalFormat Internal format |
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* @param buffer %Buffer |
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* @param offset Offset |
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* @param size Data size |
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* |
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* Binds range of given buffer to this texture. The buffer itself can |
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* be then filled with data of proper format at any time using Buffer |
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* own data setting functions. |
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* @requires_gl43 %Extension @extension{ARB,texture_buffer_range} |
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* @see @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and @fn_gl{TexBufferRange} |
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* or @fn_gl_extension{TextureBufferRange,EXT,direct_state_access} |
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*/ |
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void setBuffer(BufferTextureFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size) { |
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(this->*setBufferRangeImplementation)(internalFormat, buffer, offset, size); |
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} |
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private: |
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static void MAGNUM_LOCAL initializeContextBasedFunctionality(Context* context); |
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typedef void(BufferTexture::*SetBufferImplementation)(BufferTextureFormat, Buffer*); |
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void MAGNUM_LOCAL setBufferImplementationDefault(BufferTextureFormat internalFormat, Buffer* buffer); |
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void MAGNUM_LOCAL setBufferImplementationDSA(BufferTextureFormat internalFormat, Buffer* buffer); |
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static SetBufferImplementation setBufferImplementation; |
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typedef void(BufferTexture::*SetBufferRangeImplementation)(BufferTextureFormat, Buffer*, GLintptr, GLsizeiptr); |
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void MAGNUM_LOCAL setBufferRangeImplementationDefault(BufferTextureFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size); |
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void MAGNUM_LOCAL setBufferRangeImplementationDSA(BufferTextureFormat internalFormat, Buffer* buffer, GLintptr offset, GLsizeiptr size); |
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static SetBufferRangeImplementation setBufferRangeImplementation; |
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}; |
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} |
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#endif |
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