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doc: mention potential VAO issues when interacting with third-party GL code.

pull/107/head
Vladimír Vondruš 11 years ago
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      doc/opengl-wrapping.dox

7
doc/opengl-wrapping.dox

@ -121,6 +121,13 @@ Note that it is currently not possible to do the opposite -- reseting all state
touched by Magnum to previous values -- as it would involve impractically large
amount of queries and state switches with serious performance impact.
Magnum by default uses VAOs -- each time a @ref Mesh is drawn or configured,
its VAO is bound, but it is *not* unbound afterwards to avoid needless state
changes. This may introduce problems when using third-party OpenGL code that
does not use VAOs -- it will break internal state of Mesh that was used most
recently. The solution, besides state resetting, is to create a new VAO and
bind it every time the third-party OpenGL code is called.
@section opengl-wrapping-dsa Extension-dependent functionality
While the majority of Magnum API stays the same on all platforms and driver

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