diff --git a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp index e8de58647..f646d2c45 100644 --- a/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp +++ b/src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp @@ -2378,6 +2378,9 @@ void MeshVisualizerGLTest::setUniformUniformBuffersEnabled2D() { MeshVisualizerGL2D shader{MeshVisualizerGL2D::Configuration{} .setFlags(MeshVisualizerGL2D::Flag::UniformBuffers|MeshVisualizerGL2D::Flag::Wireframe|MeshVisualizerGL2D::Flag::NoGeometryShader)}; + /* This should work fine */ + shader.setViewportSize({}); + std::ostringstream out; Error redirectError{&out}; shader @@ -2385,7 +2388,6 @@ void MeshVisualizerGLTest::setUniformUniformBuffersEnabled2D() { .setTransformationProjectionMatrix({}) .setTextureMatrix({}) .setTextureLayer({}) - /* setViewportSize() works on both UBOs and classic */ .setObjectId({}) .setColor({}) .setWireframeColor({}) @@ -2421,6 +2423,9 @@ void MeshVisualizerGLTest::setUniformUniformBuffersEnabled3D() { MeshVisualizerGL3D shader{MeshVisualizerGL3D::Configuration{} .setFlags(MeshVisualizerGL3D::Flag::UniformBuffers|MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::NoGeometryShader)}; + /* This should work fine */ + shader.setViewportSize({}); + std::ostringstream out; Error redirectError{&out}; shader @@ -2429,7 +2434,6 @@ void MeshVisualizerGLTest::setUniformUniformBuffersEnabled3D() { .setTransformationMatrix({}) .setTextureMatrix({}) .setTextureLayer({}) - /* setViewportSize() works on both UBOs and classic */ .setObjectId({}) .setColor({}) .setWireframeColor({})