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Properly reset image bindings on destruction.

pull/142/head
Vladimír Vondruš 10 years ago
parent
commit
3a87c9b948
  1. 6
      src/Magnum/AbstractTexture.cpp

6
src/Magnum/AbstractTexture.cpp

@ -240,6 +240,12 @@ AbstractTexture::~AbstractTexture() {
if(binding.second == _id) binding = {}; if(binding.second == _id) binding = {};
} }
/* Remove all image bindings */
for(auto& binding: Context::current().state().texture->imageBindings) {
/* MSVC 2015 needs the parentheses around */
if(std::get<0>(binding) == _id) binding = {};
}
glDeleteTextures(1, &_id); glDeleteTextures(1, &_id);
} }

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