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@ -24,6 +24,7 @@
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include <Corrade/Containers/String.h> |
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#include <Corrade/PluginManager/AbstractManager.h> |
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#include <Corrade/Utility/Path.h> |
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@ -78,12 +79,22 @@ struct DistanceFieldGLTest: GL::OpenGLTester {
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Containers::String _testDir; |
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}; |
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const struct { |
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const char* name; |
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Vector2i size; |
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Vector2i offset; |
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} TestData[]{ |
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{"", {64, 64}, {}}, |
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{"with offset", {128, 96}, {64, 32}}, |
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}; |
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#ifdef MAGNUM_TARGET_GLES |
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using namespace Containers::Literals; /* for SwiftShader detection */ |
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#endif |
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DistanceFieldGLTest::DistanceFieldGLTest() { |
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addTests({&DistanceFieldGLTest::test}); |
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addInstancedTests({&DistanceFieldGLTest::test}, |
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Containers::arraySize(TestData)); |
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#ifndef MAGNUM_TARGET_WEBGL |
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addBenchmarks({&DistanceFieldGLTest::benchmark}, 5, BenchmarkType::GpuTime); |
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@ -114,6 +125,9 @@ DistanceFieldGLTest::DistanceFieldGLTest() {
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} |
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void DistanceFieldGLTest::test() { |
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auto&& data = TestData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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Containers::Pointer<Trade::AbstractImporter> importer; |
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if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) |
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CORRADE_SKIP("TgaImporter plugin not found."); |
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@ -167,7 +181,7 @@ void DistanceFieldGLTest::test() {
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GL::Texture2D output; |
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output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, outputFormat, Vector2i{64}); |
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.setStorage(1, outputFormat, data.size); |
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TextureTools::DistanceField distanceField{32}; |
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CORRADE_COMPARE(distanceField.radius(), 32); |
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@ -177,7 +191,8 @@ void DistanceFieldGLTest::test() {
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std::ostringstream out; |
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{ |
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Error redirectError{&out}; |
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distanceField(input, output, {{}, Vector2i{64}} |
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distanceField(input, output, |
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Range2Di::fromSize(data.offset, Vector2i{64}) |
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#ifdef MAGNUM_TARGET_GLES |
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, inputImage->size() |
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#endif |
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@ -209,7 +224,7 @@ void DistanceFieldGLTest::test() {
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actualOutputImage = Image2D{PixelFormat::RGBA8Unorm}; |
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#endif |
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DebugTools::textureSubImage(output, 0, {{}, Vector2i{64}}, *actualOutputImage); |
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DebugTools::textureSubImage(output, 0, Range2Di::fromSize(data.offset, Vector2i{64}), *actualOutputImage); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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@ -217,28 +232,17 @@ void DistanceFieldGLTest::test() {
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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/** @todo Do this via some TextureTools::pixelFormatTransform() */ |
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if(actualOutputImage->format() == PixelFormat::RGBA8Unorm) { |
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/* Shrink the data */ |
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Containers::ArrayView<const Color4ub> in = Containers::arrayCast<const Color4ub>(actualOutputImage->data()); |
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Containers::ArrayView<UnsignedByte> out = Containers::arrayCast<UnsignedByte>(actualOutputImage->data()); |
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for(std::size_t i = 0; i != in.size(); ++i) { |
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out[i] = in[i].r(); |
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} |
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actualOutputImage = Image2D{PixelFormat::R8Unorm, actualOutputImage->size(), actualOutputImage->release()}; |
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} |
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#if defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/* In some cases actualOutputImage might have GL-specific format,
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reinterpret as R8Unorm for the comparison to work */ |
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if(actualOutputImage->format() == pixelFormatWrap(GL::PixelFormat::Red)) { |
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const Vector2i imageSize = actualOutputImage->size(); |
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actualOutputImage = Image2D{actualOutputImage->storage(), PixelFormat::R8Unorm, imageSize, actualOutputImage->release()}; |
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} |
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#endif |
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/* Use just the first channel if the format is RGBA */ |
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Containers::StridedArrayView2D<UnsignedByte> pixels; |
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if(actualOutputImage->format() == PixelFormat::RGBA8Unorm) |
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pixels = actualOutputImage->pixels<Color4ub>().slice(&Color4ub::r); |
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else |
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pixels = actualOutputImage->pixels<UnsignedByte>(); |
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CORRADE_COMPARE_WITH(*actualOutputImage, |
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CORRADE_EXPECT_FAIL_IF(!data.offset.isZero(), |
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"Currently broken if a non-zero offset is used."); |
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CORRADE_COMPARE_WITH( |
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pixels, |
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Utility::Path::join(_testDir, "output.tga"), |
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/* Some mobile GPUs have slight (off-by-one) rounding errors compared
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to the ground truth, but it's just a very small amount of pixels |
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