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@ -334,16 +334,6 @@ See also: |
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zero-fill while @ref Math::Matrix stays with the identity for consistency |
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zero-fill while @ref Math::Matrix stays with the identity for consistency |
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with other constructors. |
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with other constructors. |
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@subsubsection changelog-latest-changes-meshtools MeshTools library |
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- Added a `--bounds` option to @ref magnum-sceneconverter "magnum-sceneconverter", |
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showing data ranges of known attributes |
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- @ref magnum-sceneconverter "magnum-sceneconverter" now has separate |
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`--info-animations`, `--info-images`, `--info-lights`, `--info-materials`, |
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`--info-meshes`, `--info-skins` and `--info-textures` for printing |
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information just about particular data type, with `--info` being a shortcut |
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for all specified together |
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@subsubsection changelog-latest-changes-platform Platform libraries |
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@subsubsection changelog-latest-changes-platform Platform libraries |
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- Added a @ref Platform::GlfwApplication::setWindowIcon() overload taking a |
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- Added a @ref Platform::GlfwApplication::setWindowIcon() overload taking a |
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@ -380,6 +370,16 @@ See also: |
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@ref SceneGraph::Object::parent() links up to the root as well as |
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@ref SceneGraph::Object::parent() links up to the root as well as |
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@ref SceneGraph::AbstractFeature::object() references |
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@ref SceneGraph::AbstractFeature::object() references |
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@subsubsection changelog-latest-changes-scenetools SceneTools library |
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- Added a `--bounds` option to @ref magnum-sceneconverter "magnum-sceneconverter", |
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showing data ranges of known attributes |
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- @ref magnum-sceneconverter "magnum-sceneconverter" now has separate |
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`--info-animations`, `--info-images`, `--info-lights`, `--info-materials`, |
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`--info-meshes`, `--info-skins` and `--info-textures` for printing |
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information just about particular data type, with `--info` being a shortcut |
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for all specified together |
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@subsubsection changelog-latest-changes-shaders Shaders library |
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@subsubsection changelog-latest-changes-shaders Shaders library |
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- In the original implementation of normal mapping in @ref Shaders::PhongGL, |
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- In the original implementation of normal mapping in @ref Shaders::PhongGL, |
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