diff --git a/src/Magnum/DebugTools/Test/TextureImageGLTest.cpp b/src/Magnum/DebugTools/Test/TextureImageGLTest.cpp index 85861a504..87bb9bf3c 100644 --- a/src/Magnum/DebugTools/Test/TextureImageGLTest.cpp +++ b/src/Magnum/DebugTools/Test/TextureImageGLTest.cpp @@ -224,7 +224,10 @@ constexpr Float Data2DFloat[] = { 1.0f, void TextureImageGLTest::subImage2DFloat() { GL::Texture2D texture; - texture.setStorage(1, GL::TextureFormat::R32F, Vector2i{2}) + texture + /* if I don't set this, SwiftShader will return all zeros */ + .setMinificationFilter(GL::SamplerFilter::Nearest) + .setStorage(1, GL::TextureFormat::R32F, Vector2i{2}) .setSubImage(0, {}, ImageView2D{GL::PixelFormat::Red, GL::PixelType::Float, Vector2i{2}, Data2DFloat}); Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {GL::PixelFormat::Red, GL::PixelType::Float}); @@ -240,7 +243,10 @@ void TextureImageGLTest::subImage2DFloat() { void TextureImageGLTest::subImage2DFloatGeneric() { GL::Texture2D texture; - texture.setStorage(1, GL::TextureFormat::R32F, Vector2i{2}) + texture + /* if I don't set this, SwiftShader will return all zeros */ + .setMinificationFilter(GL::SamplerFilter::Nearest) + .setStorage(1, GL::TextureFormat::R32F, Vector2i{2}) .setSubImage(0, {}, ImageView2D{GL::PixelFormat::Red, GL::PixelType::Float, Vector2i{2}, Data2DFloat}); Image2D image = textureSubImage(texture, 0, {{}, Vector2i{2}}, {PixelFormat::R32F});