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Shaders: note to self: *save* before commiting.

pull/432/head
Vladimír Vondruš 6 years ago
parent
commit
3e310cbd94
  1. 2
      src/Magnum/Shaders/MeshVisualizer.h

2
src/Magnum/Shaders/MeshVisualizer.h

@ -67,8 +67,10 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerBase: public GL::AbstractShaderProgram
MeshVisualizerBase& setColor(const Color4& color);
MeshVisualizerBase& setWireframeColor(const Color4& color);
MeshVisualizerBase& setWireframeWidth(Float width);
#ifndef MAGNUM_TARGET_GLES2
MeshVisualizerBase& setColorMapTransformation(Float offset, Float scale);
MeshVisualizerBase& bindColorMapTexture(GL::Texture2D& texture);
#endif
/* Prevent accidentally calling irrelevant functions */
#ifndef MAGNUM_TARGET_GLES

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