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Will help with reducing repated code and avoids making mistakes with the types.pull/279/head
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#ifndef Magnum_TypeTraits_h |
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#define Magnum_TypeTraits_h |
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file
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* @brief Class Magnum::TypeTraits |
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*/ |
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#include "Magnum.h" |
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namespace Magnum { |
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/**
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@brief Traits class for plain OpenGL types |
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Traits classes are usable for detecting type features at compile time without |
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the need for repeated code such as method overloading or template |
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specialization for given types. |
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This class and class methods are specialized only for types where it makes |
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sense, it has empty implementation for unknown type or type which doesn't |
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support given feature, thus forcing the compilation stop with an error. |
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*/ |
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template<class T> struct TypeTraits { |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/**
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* @brief Type which can be used for indices |
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* |
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* Implemented only in types which can be used for vertex indices (all |
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* unsigned types). This typedef is not present for types unusable for |
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* vertex indices, like GLfloat or GLint. |
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*/ |
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typedef T IndexType; |
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/**
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* @brief Type which can be used in textures |
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* |
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* Implemented only in types which can be used for texture data, like |
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* GLubyte. This typedef is not present for types unusable for texture data, |
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* like GLdouble and Matrix3. |
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*/ |
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typedef T TextureType; |
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/**
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* @brief OpenGL plain type ID |
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* |
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* Returns e.g. GL_UNSIGNED_INT for GLuint. |
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*/ |
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constexpr static GLenum glType(); |
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/**
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* @brief Size of plain OpenGL type |
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* |
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* Returns sizeof(GLfloat) for GLfloat, but also sizeof(GLfloat) for |
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* Vector3. See count(). |
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*/ |
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constexpr static size_t size(); |
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/**
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* @brief Count of plain elements in this type |
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* |
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* Returns 1 for plain OpenGL types like GLint, but e.g. 3 for Vector3. |
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*/ |
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constexpr static size_t count(); |
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#endif |
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}; |
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/** @todo Other texture types, referenced in glTexImage2D function manual */ |
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/** @todo Using Vector3 for textures? */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<> struct TypeTraits<GLubyte> { |
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typedef GLubyte IndexType; |
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typedef GLubyte TextureType; |
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inline constexpr static GLenum glType() { return GL_UNSIGNED_BYTE; } |
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inline constexpr static size_t size() { return sizeof(GLubyte); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLbyte> { |
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/* Can not be used for indices */ |
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typedef GLbyte TextureType; |
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inline constexpr static GLenum glType() { return GL_BYTE; } |
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inline constexpr static size_t size() { return sizeof(GLbyte); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLushort> { |
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typedef GLushort IndexType; |
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typedef GLushort TextureType; |
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inline constexpr static GLenum glType() { return GL_UNSIGNED_SHORT; } |
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inline constexpr static size_t size() { return sizeof(GLushort); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLshort> { |
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/* Can not be used for indices */ |
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typedef GLshort TextureType; |
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inline constexpr static GLenum glType() { return GL_SHORT; } |
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inline constexpr static size_t size() { return sizeof(GLshort); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLuint> { |
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typedef GLuint IndexType; |
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typedef GLuint TextureType; |
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inline constexpr static GLenum glType() { return GL_UNSIGNED_INT; } |
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inline constexpr static size_t size() { return sizeof(GLuint); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLint> { |
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/* Can not be used for indices */ |
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typedef GLint TextureType; |
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inline constexpr static GLenum glType() { return GL_INT; } |
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inline constexpr static size_t size() { return sizeof(GLint); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLfloat> { |
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/* Can not be used for indices */ |
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typedef GLfloat TextureType; |
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inline constexpr static GLenum glType() { return GL_FLOAT; } |
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inline constexpr static size_t size() { return sizeof(GLfloat); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<> struct TypeTraits<GLdouble> { |
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/* Can not be used for indices */ |
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/* Can not be used for textures */ |
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inline constexpr static GLenum glType() { return GL_DOUBLE; } |
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inline constexpr static size_t size() { return sizeof(GLdouble); } |
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inline constexpr static size_t count() { return 1; } |
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}; |
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template<class T, size_t vectorSize> struct TypeTraits<Math::Vector<T, vectorSize>> { |
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/* Can not be used for indices */ |
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/* Can not be used for textures */ |
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inline constexpr static GLenum glType() { return TypeTraits<T>::glType(); } |
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inline constexpr static size_t size() { return sizeof(T); } |
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inline constexpr static size_t count() { return vectorSize; } |
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}; |
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template<class T> struct TypeTraits<Math::Vector2<T>>: public TypeTraits<Math::Vector<T, 2>> {}; |
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template<class T> struct TypeTraits<Math::Vector3<T>>: public TypeTraits<Math::Vector<T, 3>> {}; |
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template<class T> struct TypeTraits<Math::Vector4<T>>: public TypeTraits<Math::Vector<T, 4>> {}; |
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template<class T, size_t matrixSize> struct TypeTraits<Math::Matrix<T, matrixSize>> { |
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/* Can not be used for indices */ |
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/* Can not be used for textures, obviously */ |
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inline constexpr static GLenum glType() { return TypeTraits<T>::glType(); } |
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inline constexpr static size_t size() { return sizeof(T); } |
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inline constexpr static size_t count() { return matrixSize*matrixSize; } |
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}; |
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template<class T> struct TypeTraits<Math::Matrix3<T>>: public TypeTraits<Math::Matrix<T, 3>> {}; |
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template<class T> struct TypeTraits<Math::Matrix4<T>>: public TypeTraits<Math::Matrix<T, 4>> {}; |
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#endif |
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} |
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#endif |
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