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@ -104,7 +104,7 @@ class CubeMapTextureArray: public AbstractTexture {
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static Vector3i maxSize(); |
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/**
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* @brief Set base mip level |
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* @copybrief Texture::setBaseLevel() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBaseLevel() for more information. |
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@ -115,7 +115,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set max mip level |
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* @copybrief Texture::setMaxLevel() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxLevel() for more information. |
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@ -138,7 +138,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set minimum level-of-detail parameter |
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* @copybrief Texture::setMinLod() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMinLod() for more information. |
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@ -149,7 +149,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set maximum level-of-detail parameter |
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* @copybrief Texture::setMaxLod() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setMaxLod() for more information. |
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@ -160,7 +160,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set level-of-detail bias |
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* @copybrief Texture::setLodBias() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setLodBias() for more information. |
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@ -177,7 +177,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set border color |
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* @copybrief Texture::setBorderColor(const Color4&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Color4&) for more |
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@ -189,7 +189,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set border color for integer texture |
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* @copybrief Texture::setBorderColor(const Vector4ui&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4ui&) for more |
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@ -201,7 +201,7 @@ class CubeMapTextureArray: public AbstractTexture {
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} |
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/**
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* @brief Set border color for integer texture |
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* @copybrief Texture::setBorderColor(const Vector4ui&) |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setBorderColor(const Vector4i&) for more |
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@ -218,13 +218,16 @@ class CubeMapTextureArray: public AbstractTexture {
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** @copydoc Texture::setDepthStencilMode() */ |
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/**
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* @copybrief Texture::setDepthStencilMode() |
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* @return Reference to self (for method chaining) |
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* |
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* See @ref Texture::setDepthStencilMode() for more information. |
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*/ |
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CubeMapTextureArray& setDepthStencilMode(Sampler::DepthStencilMode mode) { |
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AbstractTexture::setDepthStencilMode(mode); |
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return *this; |
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} |
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#endif |
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/**
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* @brief %Image size in given mip level |
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