From 3e81fbad41265eb6a4aa42cd9d7e336f99df487a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 4 Feb 2016 18:46:54 +0100 Subject: [PATCH] iOS-specific function pointer loader. It seems that there is no such thing as eglGetProcAddress() and thus we are able to use only functions that are defined in the ES[23]/glext.h header and no others. So, currently, the function loader internally undefs all function name macros that were defined in our flextgl.h header, then includes the Apple's glext.h header and assigns function pointers of those extensions that are defined in the header. Apple also has some minor differences in function signatures (different constness of pointer-to-pointer variables) so I had to reinterpret_cast everything. Might seem to be uglier than including glext.h directly in our code, but I made bad experience when doing so -- I want to depend on my header bugs that are consistent across all platforms instead of depending on whatever changes Apple makes in its headers. I also want to have all functions defined and not only those that are supported on iOS. Phew. Thank you, flextGL, for making it way easier than it appeared to be at first. --- src/Magnum/Platform/CMakeLists.txt | 17 +- src/MagnumExternal/OpenGL/GLES2/README.md | 3 +- .../OpenGL/GLES2/flextGLPlatformIOS.cpp | 419 ++++++++++++++++ .../GLES2/flextGLPlatformIOS.cpp.template | 27 ++ src/MagnumExternal/OpenGL/GLES3/README.md | 3 +- .../OpenGL/GLES3/flextGLPlatformIOS.cpp | 457 ++++++++++++++++++ .../GLES3/flextGLPlatformIOS.cpp.template | 27 ++ 7 files changed, 948 insertions(+), 5 deletions(-) create mode 100644 src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp create mode 100644 src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template create mode 100644 src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp create mode 100644 src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template diff --git a/src/Magnum/Platform/CMakeLists.txt b/src/Magnum/Platform/CMakeLists.txt index 54ebc3b58..7c2731979 100644 --- a/src/Magnum/Platform/CMakeLists.txt +++ b/src/Magnum/Platform/CMakeLists.txt @@ -468,13 +468,24 @@ if(NEED_EGLCONTEXTHANDLER) endif() # Platform-specific sources for context library -set(MagnumContext_SRCS Implementation/OpenGLFunctionLoader.cpp) +set(MagnumContext_SRCS ) +if(NOT CORRADE_TARGET_IOS) + list(APPEND MagnumContext_SRCS Implementation/OpenGLFunctionLoader.cpp) +endif() if(NOT MAGNUM_TARGET_GLES) list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GL/flextGLPlatform.cpp) elseif(MAGNUM_TARGET_GLES AND MAGNUM_TARGET_GLES2) - list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp) + if(CORRADE_TARGET_IOS) + list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp) + else() + list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES2/flextGLPlatform.cpp) + endif() elseif(MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_GLES2) - list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp) + if(CORRADE_TARGET_IOS) + list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp) + else() + list(APPEND MagnumContext_SRCS ../../MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp) + endif() endif() # CGL context diff --git a/src/MagnumExternal/OpenGL/GLES2/README.md b/src/MagnumExternal/OpenGL/GLES2/README.md index fb7ce33a1..b4f73b127 100644 --- a/src/MagnumExternal/OpenGL/GLES2/README.md +++ b/src/MagnumExternal/OpenGL/GLES2/README.md @@ -7,7 +7,8 @@ files for generic GLES2 implementations: .../flextGLgen.py -D . -t . extensions.txt -It will generate `flextGL.h` and `flextGL.cpp` files. +It will generate `flextGL.h`, `flextGL.cpp`, `flextGLPlatform.cpp` and +`flextGLPlatformIOS.cpp` files. NaCl and Emscripten don't have the ability to manually load extension pointers, thus they have only header files: diff --git a/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp b/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp new file mode 100644 index 000000000..d94dd06d4 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp @@ -0,0 +1,419 @@ +#include "flextGL.h" + +#undef glBlitFramebufferANGLE +#undef glRenderbufferStorageMultisampleANGLE +#undef glDrawArraysInstancedANGLE +#undef glDrawElementsInstancedANGLE +#undef glVertexAttribDivisorANGLE +#undef glRenderbufferStorageMultisampleAPPLE +#undef glResolveMultisampleFramebufferAPPLE +#undef glGetObjectLabelEXT +#undef glLabelObjectEXT +#undef glInsertEventMarkerEXT +#undef glPopGroupMarkerEXT +#undef glPushGroupMarkerEXT +#undef glDiscardFramebufferEXT +#undef glGetQueryObjecti64vEXT +#undef glGetQueryObjectivEXT +#undef glGetQueryObjectui64vEXT +#undef glQueryCounterEXT +#undef glDrawBuffersEXT +#undef glBlendEquationSeparateiEXT +#undef glBlendEquationiEXT +#undef glBlendFuncSeparateiEXT +#undef glBlendFunciEXT +#undef glColorMaskiEXT +#undef glDisableiEXT +#undef glEnableiEXT +#undef glIsEnablediEXT +#undef glDrawArraysInstancedEXT +#undef glDrawElementsInstancedEXT +#undef glVertexAttribDivisorEXT +#undef glFlushMappedBufferRangeEXT +#undef glMapBufferRangeEXT +#undef glMultiDrawArraysEXT +#undef glMultiDrawElementsEXT +#undef glFramebufferTexture2DMultisampleEXT +#undef glRenderbufferStorageMultisampleEXT +#undef glBeginQueryEXT +#undef glDeleteQueriesEXT +#undef glEndQueryEXT +#undef glGenQueriesEXT +#undef glGetQueryObjectuivEXT +#undef glGetQueryivEXT +#undef glIsQueryEXT +#undef glGetGraphicsResetStatusEXT +#undef glGetnUniformfvEXT +#undef glGetnUniformivEXT +#undef glReadnPixelsEXT +#undef glActiveShaderProgramEXT +#undef glBindProgramPipelineEXT +#undef glCreateShaderProgramvEXT +#undef glDeleteProgramPipelinesEXT +#undef glGenProgramPipelinesEXT +#undef glGetProgramPipelineInfoLogEXT +#undef glGetProgramPipelineivEXT +#undef glIsProgramPipelineEXT +#undef glProgramParameteriEXT +#undef glProgramUniform1fEXT +#undef glProgramUniform1fvEXT +#undef glProgramUniform1iEXT +#undef glProgramUniform1ivEXT +#undef glProgramUniform1uiEXT +#undef glProgramUniform1uivEXT +#undef glProgramUniform2fEXT +#undef glProgramUniform2fvEXT +#undef glProgramUniform2iEXT +#undef glProgramUniform2ivEXT +#undef glProgramUniform2uiEXT +#undef glProgramUniform2uivEXT +#undef glProgramUniform3fEXT +#undef glProgramUniform3fvEXT +#undef glProgramUniform3iEXT +#undef glProgramUniform3ivEXT +#undef glProgramUniform3uiEXT +#undef glProgramUniform3uivEXT +#undef glProgramUniform4fEXT +#undef glProgramUniform4fvEXT +#undef glProgramUniform4iEXT +#undef glProgramUniform4ivEXT +#undef glProgramUniform4uiEXT +#undef glProgramUniform4uivEXT +#undef glProgramUniformMatrix2fvEXT +#undef glProgramUniformMatrix2x3fvEXT +#undef glProgramUniformMatrix2x4fvEXT +#undef glProgramUniformMatrix3fvEXT +#undef glProgramUniformMatrix3x2fvEXT +#undef glProgramUniformMatrix3x4fvEXT +#undef glProgramUniformMatrix4fvEXT +#undef glProgramUniformMatrix4x2fvEXT +#undef glProgramUniformMatrix4x3fvEXT +#undef glUseProgramStagesEXT +#undef glValidateProgramPipelineEXT +#undef glGetSamplerParameterIivEXT +#undef glGetSamplerParameterIuivEXT +#undef glGetTexParameterIivEXT +#undef glGetTexParameterIuivEXT +#undef glSamplerParameterIivEXT +#undef glSamplerParameterIuivEXT +#undef glTexParameterIivEXT +#undef glTexParameterIuivEXT +#undef glTexStorage1DEXT +#undef glTexStorage2DEXT +#undef glTexStorage3DEXT +#undef glTextureStorage1DEXT +#undef glTextureStorage2DEXT +#undef glTextureStorage3DEXT +#undef glBlendBarrierKHR +#undef glDebugMessageCallbackKHR +#undef glDebugMessageControlKHR +#undef glDebugMessageInsertKHR +#undef glGetDebugMessageLogKHR +#undef glGetObjectLabelKHR +#undef glGetObjectPtrLabelKHR +#undef glGetPointervKHR +#undef glObjectLabelKHR +#undef glObjectPtrLabelKHR +#undef glPopDebugGroupKHR +#undef glPushDebugGroupKHR +#undef glGetGraphicsResetStatusKHR +#undef glGetnUniformfvKHR +#undef glGetnUniformivKHR +#undef glGetnUniformuivKHR +#undef glReadnPixelsKHR +#undef glDrawBuffersNV +#undef glDrawArraysInstancedNV +#undef glDrawElementsInstancedNV +#undef glBlitFramebufferNV +#undef glRenderbufferStorageMultisampleNV +#undef glVertexAttribDivisorNV +#undef glPolygonModeNV +#undef glReadBufferNV +#undef glGetBufferPointervOES +#undef glMapBufferOES +#undef glUnmapBufferOES +#undef glCompressedTexImage3DOES +#undef glCompressedTexSubImage3DOES +#undef glCopyTexSubImage3DOES +#undef glFramebufferTexture3DOES +#undef glTexImage3DOES +#undef glTexSubImage3DOES +#undef glBindVertexArrayOES +#undef glDeleteVertexArraysOES +#undef glGenVertexArraysOES +#undef glIsVertexArrayOES + +#include + +void flextGLInit() { + + /* GL_ANGLE_framebuffer_blit */ + #if GL_ANGLE_framebuffer_blit + flextglBlitFramebufferANGLE = reinterpret_cast(glBlitFramebufferANGLE); + #endif + + /* GL_ANGLE_framebuffer_multisample */ + #if GL_ANGLE_framebuffer_multisample + flextglRenderbufferStorageMultisampleANGLE = reinterpret_cast(glRenderbufferStorageMultisampleANGLE); + #endif + + /* GL_ANGLE_instanced_arrays */ + #if GL_ANGLE_instanced_arrays + flextglDrawArraysInstancedANGLE = reinterpret_cast(glDrawArraysInstancedANGLE); + flextglDrawElementsInstancedANGLE = reinterpret_cast(glDrawElementsInstancedANGLE); + flextglVertexAttribDivisorANGLE = reinterpret_cast(glVertexAttribDivisorANGLE); + #endif + + /* GL_APPLE_framebuffer_multisample */ + #if GL_APPLE_framebuffer_multisample + flextglRenderbufferStorageMultisampleAPPLE = reinterpret_cast(glRenderbufferStorageMultisampleAPPLE); + flextglResolveMultisampleFramebufferAPPLE = reinterpret_cast(glResolveMultisampleFramebufferAPPLE); + #endif + + /* GL_EXT_debug_label */ + #if GL_EXT_debug_label + flextglGetObjectLabelEXT = reinterpret_cast(glGetObjectLabelEXT); + flextglLabelObjectEXT = reinterpret_cast(glLabelObjectEXT); + #endif + + /* GL_EXT_debug_marker */ + #if GL_EXT_debug_marker + flextglInsertEventMarkerEXT = reinterpret_cast(glInsertEventMarkerEXT); + flextglPopGroupMarkerEXT = reinterpret_cast(glPopGroupMarkerEXT); + flextglPushGroupMarkerEXT = reinterpret_cast(glPushGroupMarkerEXT); + #endif + + /* GL_EXT_discard_framebuffer */ + #if GL_EXT_discard_framebuffer + flextglDiscardFramebufferEXT = reinterpret_cast(glDiscardFramebufferEXT); + #endif + + /* GL_EXT_disjoint_timer_query */ + #if GL_EXT_disjoint_timer_query + flextglGetQueryObjecti64vEXT = reinterpret_cast(glGetQueryObjecti64vEXT); + flextglGetQueryObjectivEXT = reinterpret_cast(glGetQueryObjectivEXT); + flextglGetQueryObjectui64vEXT = reinterpret_cast(glGetQueryObjectui64vEXT); + flextglQueryCounterEXT = reinterpret_cast(glQueryCounterEXT); + #endif + + /* GL_EXT_draw_buffers */ + #if GL_EXT_draw_buffers + flextglDrawBuffersEXT = reinterpret_cast(glDrawBuffersEXT); + #endif + + /* GL_EXT_draw_buffers_indexed */ + #if GL_EXT_draw_buffers_indexed + flextglBlendEquationSeparateiEXT = reinterpret_cast(glBlendEquationSeparateiEXT); + flextglBlendEquationiEXT = reinterpret_cast(glBlendEquationiEXT); + flextglBlendFuncSeparateiEXT = reinterpret_cast(glBlendFuncSeparateiEXT); + flextglBlendFunciEXT = reinterpret_cast(glBlendFunciEXT); + flextglColorMaskiEXT = reinterpret_cast(glColorMaskiEXT); + flextglDisableiEXT = reinterpret_cast(glDisableiEXT); + flextglEnableiEXT = reinterpret_cast(glEnableiEXT); + flextglIsEnablediEXT = reinterpret_cast(glIsEnablediEXT); + #endif + + /* GL_EXT_instanced_arrays */ + #if GL_EXT_instanced_arrays + flextglDrawArraysInstancedEXT = reinterpret_cast(glDrawArraysInstancedEXT); + flextglDrawElementsInstancedEXT = reinterpret_cast(glDrawElementsInstancedEXT); + flextglVertexAttribDivisorEXT = reinterpret_cast(glVertexAttribDivisorEXT); + #endif + + /* GL_EXT_map_buffer_range */ + #if GL_EXT_map_buffer_range + flextglFlushMappedBufferRangeEXT = reinterpret_cast(glFlushMappedBufferRangeEXT); + flextglMapBufferRangeEXT = reinterpret_cast(glMapBufferRangeEXT); + #endif + + /* GL_EXT_multi_draw_arrays */ + #if GL_EXT_multi_draw_arrays + flextglMultiDrawArraysEXT = reinterpret_cast(glMultiDrawArraysEXT); + flextglMultiDrawElementsEXT = reinterpret_cast(glMultiDrawElementsEXT); + #endif + + /* GL_EXT_multisampled_render_to_texture */ + #if GL_EXT_multisampled_render_to_texture + flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast(glFramebufferTexture2DMultisampleEXT); + flextglRenderbufferStorageMultisampleEXT = reinterpret_cast(glRenderbufferStorageMultisampleEXT); + #endif + + /* GL_EXT_occlusion_query_boolean */ + #if GL_EXT_occlusion_query_boolean + flextglBeginQueryEXT = reinterpret_cast(glBeginQueryEXT); + flextglDeleteQueriesEXT = reinterpret_cast(glDeleteQueriesEXT); + flextglEndQueryEXT = reinterpret_cast(glEndQueryEXT); + flextglGenQueriesEXT = reinterpret_cast(glGenQueriesEXT); + flextglGetQueryObjectuivEXT = reinterpret_cast(glGetQueryObjectuivEXT); + flextglGetQueryivEXT = reinterpret_cast(glGetQueryivEXT); + flextglIsQueryEXT = reinterpret_cast(glIsQueryEXT); + #endif + + /* GL_EXT_robustness */ + #if GL_EXT_robustness + flextglGetGraphicsResetStatusEXT = reinterpret_cast(glGetGraphicsResetStatusEXT); + flextglGetnUniformfvEXT = reinterpret_cast(glGetnUniformfvEXT); + flextglGetnUniformivEXT = reinterpret_cast(glGetnUniformivEXT); + flextglReadnPixelsEXT = reinterpret_cast(glReadnPixelsEXT); + #endif + + /* GL_EXT_separate_shader_objects */ + #if GL_EXT_separate_shader_objects + flextglActiveShaderProgramEXT = reinterpret_cast(glActiveShaderProgramEXT); + flextglBindProgramPipelineEXT = reinterpret_cast(glBindProgramPipelineEXT); + flextglCreateShaderProgramvEXT = reinterpret_cast(glCreateShaderProgramvEXT); + flextglDeleteProgramPipelinesEXT = reinterpret_cast(glDeleteProgramPipelinesEXT); + flextglGenProgramPipelinesEXT = reinterpret_cast(glGenProgramPipelinesEXT); + flextglGetProgramPipelineInfoLogEXT = reinterpret_cast(glGetProgramPipelineInfoLogEXT); + flextglGetProgramPipelineivEXT = reinterpret_cast(glGetProgramPipelineivEXT); + flextglIsProgramPipelineEXT = reinterpret_cast(glIsProgramPipelineEXT); + flextglProgramParameteriEXT = reinterpret_cast(glProgramParameteriEXT); + flextglProgramUniform1fEXT = reinterpret_cast(glProgramUniform1fEXT); + flextglProgramUniform1fvEXT = reinterpret_cast(glProgramUniform1fvEXT); + flextglProgramUniform1iEXT = reinterpret_cast(glProgramUniform1iEXT); + flextglProgramUniform1ivEXT = reinterpret_cast(glProgramUniform1ivEXT); + flextglProgramUniform1uiEXT = reinterpret_cast(glProgramUniform1uiEXT); + flextglProgramUniform1uivEXT = reinterpret_cast(glProgramUniform1uivEXT); + flextglProgramUniform2fEXT = reinterpret_cast(glProgramUniform2fEXT); + flextglProgramUniform2fvEXT = reinterpret_cast(glProgramUniform2fvEXT); + flextglProgramUniform2iEXT = reinterpret_cast(glProgramUniform2iEXT); + flextglProgramUniform2ivEXT = reinterpret_cast(glProgramUniform2ivEXT); + flextglProgramUniform2uiEXT = reinterpret_cast(glProgramUniform2uiEXT); + flextglProgramUniform2uivEXT = reinterpret_cast(glProgramUniform2uivEXT); + flextglProgramUniform3fEXT = reinterpret_cast(glProgramUniform3fEXT); + flextglProgramUniform3fvEXT = reinterpret_cast(glProgramUniform3fvEXT); + flextglProgramUniform3iEXT = reinterpret_cast(glProgramUniform3iEXT); + flextglProgramUniform3ivEXT = reinterpret_cast(glProgramUniform3ivEXT); + flextglProgramUniform3uiEXT = reinterpret_cast(glProgramUniform3uiEXT); + flextglProgramUniform3uivEXT = reinterpret_cast(glProgramUniform3uivEXT); + flextglProgramUniform4fEXT = reinterpret_cast(glProgramUniform4fEXT); + flextglProgramUniform4fvEXT = reinterpret_cast(glProgramUniform4fvEXT); + flextglProgramUniform4iEXT = reinterpret_cast(glProgramUniform4iEXT); + flextglProgramUniform4ivEXT = reinterpret_cast(glProgramUniform4ivEXT); + flextglProgramUniform4uiEXT = reinterpret_cast(glProgramUniform4uiEXT); + flextglProgramUniform4uivEXT = reinterpret_cast(glProgramUniform4uivEXT); + flextglProgramUniformMatrix2fvEXT = reinterpret_cast(glProgramUniformMatrix2fvEXT); + flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast(glProgramUniformMatrix2x3fvEXT); + flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast(glProgramUniformMatrix2x4fvEXT); + flextglProgramUniformMatrix3fvEXT = reinterpret_cast(glProgramUniformMatrix3fvEXT); + flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast(glProgramUniformMatrix3x2fvEXT); + flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast(glProgramUniformMatrix3x4fvEXT); + flextglProgramUniformMatrix4fvEXT = reinterpret_cast(glProgramUniformMatrix4fvEXT); + flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast(glProgramUniformMatrix4x2fvEXT); + flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast(glProgramUniformMatrix4x3fvEXT); + flextglUseProgramStagesEXT = reinterpret_cast(glUseProgramStagesEXT); + flextglValidateProgramPipelineEXT = reinterpret_cast(glValidateProgramPipelineEXT); + #endif + + /* GL_EXT_texture_border_clamp */ + #if GL_EXT_texture_border_clamp + flextglGetSamplerParameterIivEXT = reinterpret_cast(glGetSamplerParameterIivEXT); + flextglGetSamplerParameterIuivEXT = reinterpret_cast(glGetSamplerParameterIuivEXT); + flextglGetTexParameterIivEXT = reinterpret_cast(glGetTexParameterIivEXT); + flextglGetTexParameterIuivEXT = reinterpret_cast(glGetTexParameterIuivEXT); + flextglSamplerParameterIivEXT = reinterpret_cast(glSamplerParameterIivEXT); + flextglSamplerParameterIuivEXT = reinterpret_cast(glSamplerParameterIuivEXT); + flextglTexParameterIivEXT = reinterpret_cast(glTexParameterIivEXT); + flextglTexParameterIuivEXT = reinterpret_cast(glTexParameterIuivEXT); + #endif + + /* GL_EXT_texture_storage */ + #if GL_EXT_texture_storage + flextglTexStorage1DEXT = reinterpret_cast(glTexStorage1DEXT); + flextglTexStorage2DEXT = reinterpret_cast(glTexStorage2DEXT); + flextglTexStorage3DEXT = reinterpret_cast(glTexStorage3DEXT); + flextglTextureStorage1DEXT = reinterpret_cast(glTextureStorage1DEXT); + flextglTextureStorage2DEXT = reinterpret_cast(glTextureStorage2DEXT); + flextglTextureStorage3DEXT = reinterpret_cast(glTextureStorage3DEXT); + #endif + + /* GL_KHR_blend_equation_advanced */ + #if GL_KHR_blend_equation_advanced + flextglBlendBarrierKHR = reinterpret_cast(glBlendBarrierKHR); + #endif + + /* GL_KHR_debug */ + #if GL_KHR_debug + flextglDebugMessageCallbackKHR = reinterpret_cast(glDebugMessageCallbackKHR); + flextglDebugMessageControlKHR = reinterpret_cast(glDebugMessageControlKHR); + flextglDebugMessageInsertKHR = reinterpret_cast(glDebugMessageInsertKHR); + flextglGetDebugMessageLogKHR = reinterpret_cast(glGetDebugMessageLogKHR); + flextglGetObjectLabelKHR = reinterpret_cast(glGetObjectLabelKHR); + flextglGetObjectPtrLabelKHR = reinterpret_cast(glGetObjectPtrLabelKHR); + flextglGetPointervKHR = reinterpret_cast(glGetPointervKHR); + flextglObjectLabelKHR = reinterpret_cast(glObjectLabelKHR); + flextglObjectPtrLabelKHR = reinterpret_cast(glObjectPtrLabelKHR); + flextglPopDebugGroupKHR = reinterpret_cast(glPopDebugGroupKHR); + flextglPushDebugGroupKHR = reinterpret_cast(glPushDebugGroupKHR); + #endif + + /* GL_KHR_robustness */ + #if GL_KHR_robustness + flextglGetGraphicsResetStatusKHR = reinterpret_cast(glGetGraphicsResetStatusKHR); + flextglGetnUniformfvKHR = reinterpret_cast(glGetnUniformfvKHR); + flextglGetnUniformivKHR = reinterpret_cast(glGetnUniformivKHR); + flextglGetnUniformuivKHR = reinterpret_cast(glGetnUniformuivKHR); + flextglReadnPixelsKHR = reinterpret_cast(glReadnPixelsKHR); + #endif + + /* GL_NV_draw_buffers */ + #if GL_NV_draw_buffers + flextglDrawBuffersNV = reinterpret_cast(glDrawBuffersNV); + #endif + + /* GL_NV_draw_instanced */ + #if GL_NV_draw_instanced + flextglDrawArraysInstancedNV = reinterpret_cast(glDrawArraysInstancedNV); + flextglDrawElementsInstancedNV = reinterpret_cast(glDrawElementsInstancedNV); + #endif + + /* GL_NV_framebuffer_blit */ + #if GL_NV_framebuffer_blit + flextglBlitFramebufferNV = reinterpret_cast(glBlitFramebufferNV); + #endif + + /* GL_NV_framebuffer_multisample */ + #if GL_NV_framebuffer_multisample + flextglRenderbufferStorageMultisampleNV = reinterpret_cast(glRenderbufferStorageMultisampleNV); + #endif + + /* GL_NV_instanced_arrays */ + #if GL_NV_instanced_arrays + flextglVertexAttribDivisorNV = reinterpret_cast(glVertexAttribDivisorNV); + #endif + + /* GL_NV_polygon_mode */ + #if GL_NV_polygon_mode + flextglPolygonModeNV = reinterpret_cast(glPolygonModeNV); + #endif + + /* GL_NV_read_buffer */ + #if GL_NV_read_buffer + flextglReadBufferNV = reinterpret_cast(glReadBufferNV); + #endif + + /* GL_OES_mapbuffer */ + #if GL_OES_mapbuffer + flextglGetBufferPointervOES = reinterpret_cast(glGetBufferPointervOES); + flextglMapBufferOES = reinterpret_cast(glMapBufferOES); + flextglUnmapBufferOES = reinterpret_cast(glUnmapBufferOES); + #endif + + /* GL_OES_texture_3D */ + #if GL_OES_texture_3D + flextglCompressedTexImage3DOES = reinterpret_cast(glCompressedTexImage3DOES); + flextglCompressedTexSubImage3DOES = reinterpret_cast(glCompressedTexSubImage3DOES); + flextglCopyTexSubImage3DOES = reinterpret_cast(glCopyTexSubImage3DOES); + flextglFramebufferTexture3DOES = reinterpret_cast(glFramebufferTexture3DOES); + flextglTexImage3DOES = reinterpret_cast(glTexImage3DOES); + flextglTexSubImage3DOES = reinterpret_cast(glTexSubImage3DOES); + #endif + + /* GL_OES_vertex_array_object */ + #if GL_OES_vertex_array_object + flextglBindVertexArrayOES = reinterpret_cast(glBindVertexArrayOES); + flextglDeleteVertexArraysOES = reinterpret_cast(glDeleteVertexArraysOES); + flextglGenVertexArraysOES = reinterpret_cast(glGenVertexArraysOES); + flextglIsVertexArrayOES = reinterpret_cast(glIsVertexArrayOES); + #endif +} diff --git a/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template b/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template new file mode 100644 index 000000000..2d5982016 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp.template @@ -0,0 +1,27 @@ +@require(passthru, functions, enums, options, version, extensions) +#include "flextGL.h" + +@for category,funcs in functions: +@if funcs and category not in ['ES_VERSION_2_0']: +@for f in funcs: +#undef gl@f.name +@end +@end +@end + +#include + +void flextGLInit() { + @for category,funcs in functions: + @if funcs and category not in ['ES_VERSION_2_0']: + + /* GL_@category */ + #if GL_@category + @for f in funcs: + flextgl@f.name = reinterpret_cast<@f.returntype\ +(APIENTRY*)(@f.param_type_list_string())>(gl@f.name); + @end + #endif + @end + @end +} diff --git a/src/MagnumExternal/OpenGL/GLES3/README.md b/src/MagnumExternal/OpenGL/GLES3/README.md index 4ab311da7..680618870 100644 --- a/src/MagnumExternal/OpenGL/GLES3/README.md +++ b/src/MagnumExternal/OpenGL/GLES3/README.md @@ -6,7 +6,8 @@ Call `flextGLgen.py` in this directory with the following arguments: .../flextGLgen.py -D . -t . extensions.txt -It will generate `flextGL.h` and `flextGL.cpp` files. +It will generate `flextGL.h`, `flextGL.cpp`, `flextGLPlatform.cpp` and +`flextGLPlatformIOS.cpp` files. Emscripten doesn't have the ability to manually load extension pointers, thus it has only header files: diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp new file mode 100644 index 000000000..ae8d7f1dd --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp @@ -0,0 +1,457 @@ +#include "flextGL.h" + +#undef glActiveShaderProgram +#undef glBindImageTexture +#undef glBindProgramPipeline +#undef glBindVertexBuffer +#undef glCreateShaderProgramv +#undef glDeleteProgramPipelines +#undef glDispatchCompute +#undef glDispatchComputeIndirect +#undef glDrawArraysIndirect +#undef glDrawElementsIndirect +#undef glFramebufferParameteri +#undef glGenProgramPipelines +#undef glGetBooleani_v +#undef glGetFramebufferParameteriv +#undef glGetMultisamplefv +#undef glGetProgramInterfaceiv +#undef glGetProgramPipelineInfoLog +#undef glGetProgramPipelineiv +#undef glGetProgramResourceIndex +#undef glGetProgramResourceLocation +#undef glGetProgramResourceName +#undef glGetProgramResourceiv +#undef glGetTexLevelParameterfv +#undef glGetTexLevelParameteriv +#undef glIsProgramPipeline +#undef glMemoryBarrier +#undef glMemoryBarrierByRegion +#undef glProgramUniform1f +#undef glProgramUniform1fv +#undef glProgramUniform1i +#undef glProgramUniform1iv +#undef glProgramUniform1ui +#undef glProgramUniform1uiv +#undef glProgramUniform2f +#undef glProgramUniform2fv +#undef glProgramUniform2i +#undef glProgramUniform2iv +#undef glProgramUniform2ui +#undef glProgramUniform2uiv +#undef glProgramUniform3f +#undef glProgramUniform3fv +#undef glProgramUniform3i +#undef glProgramUniform3iv +#undef glProgramUniform3ui +#undef glProgramUniform3uiv +#undef glProgramUniform4f +#undef glProgramUniform4fv +#undef glProgramUniform4i +#undef glProgramUniform4iv +#undef glProgramUniform4ui +#undef glProgramUniform4uiv +#undef glProgramUniformMatrix2fv +#undef glProgramUniformMatrix2x3fv +#undef glProgramUniformMatrix2x4fv +#undef glProgramUniformMatrix3fv +#undef glProgramUniformMatrix3x2fv +#undef glProgramUniformMatrix3x4fv +#undef glProgramUniformMatrix4fv +#undef glProgramUniformMatrix4x2fv +#undef glProgramUniformMatrix4x3fv +#undef glSampleMaski +#undef glTexStorage2DMultisample +#undef glUseProgramStages +#undef glValidateProgramPipeline +#undef glVertexAttribBinding +#undef glVertexAttribFormat +#undef glVertexAttribIFormat +#undef glVertexBindingDivisor +#undef glCopyImageSubDataEXT +#undef glGetObjectLabelEXT +#undef glLabelObjectEXT +#undef glInsertEventMarkerEXT +#undef glPopGroupMarkerEXT +#undef glPushGroupMarkerEXT +#undef glBeginQueryEXT +#undef glDeleteQueriesEXT +#undef glEndQueryEXT +#undef glGenQueriesEXT +#undef glGetQueryObjecti64vEXT +#undef glGetQueryObjectivEXT +#undef glGetQueryObjectui64vEXT +#undef glGetQueryObjectuivEXT +#undef glGetQueryivEXT +#undef glIsQueryEXT +#undef glQueryCounterEXT +#undef glBlendEquationSeparateiEXT +#undef glBlendEquationiEXT +#undef glBlendFuncSeparateiEXT +#undef glBlendFunciEXT +#undef glColorMaskiEXT +#undef glDisableiEXT +#undef glEnableiEXT +#undef glIsEnablediEXT +#undef glFramebufferTextureEXT +#undef glMultiDrawArraysEXT +#undef glMultiDrawElementsEXT +#undef glFramebufferTexture2DMultisampleEXT +#undef glRenderbufferStorageMultisampleEXT +#undef glPrimitiveBoundingBoxEXT +#undef glGetGraphicsResetStatusEXT +#undef glGetnUniformfvEXT +#undef glGetnUniformivEXT +#undef glReadnPixelsEXT +#undef glActiveShaderProgramEXT +#undef glBindProgramPipelineEXT +#undef glCreateShaderProgramvEXT +#undef glDeleteProgramPipelinesEXT +#undef glGenProgramPipelinesEXT +#undef glGetProgramPipelineInfoLogEXT +#undef glGetProgramPipelineivEXT +#undef glIsProgramPipelineEXT +#undef glProgramParameteriEXT +#undef glProgramUniform1fEXT +#undef glProgramUniform1fvEXT +#undef glProgramUniform1iEXT +#undef glProgramUniform1ivEXT +#undef glProgramUniform1uiEXT +#undef glProgramUniform1uivEXT +#undef glProgramUniform2fEXT +#undef glProgramUniform2fvEXT +#undef glProgramUniform2iEXT +#undef glProgramUniform2ivEXT +#undef glProgramUniform2uiEXT +#undef glProgramUniform2uivEXT +#undef glProgramUniform3fEXT +#undef glProgramUniform3fvEXT +#undef glProgramUniform3iEXT +#undef glProgramUniform3ivEXT +#undef glProgramUniform3uiEXT +#undef glProgramUniform3uivEXT +#undef glProgramUniform4fEXT +#undef glProgramUniform4fvEXT +#undef glProgramUniform4iEXT +#undef glProgramUniform4ivEXT +#undef glProgramUniform4uiEXT +#undef glProgramUniform4uivEXT +#undef glProgramUniformMatrix2fvEXT +#undef glProgramUniformMatrix2x3fvEXT +#undef glProgramUniformMatrix2x4fvEXT +#undef glProgramUniformMatrix3fvEXT +#undef glProgramUniformMatrix3x2fvEXT +#undef glProgramUniformMatrix3x4fvEXT +#undef glProgramUniformMatrix4fvEXT +#undef glProgramUniformMatrix4x2fvEXT +#undef glProgramUniformMatrix4x3fvEXT +#undef glUseProgramStagesEXT +#undef glValidateProgramPipelineEXT +#undef glPatchParameteriEXT +#undef glGetSamplerParameterIivEXT +#undef glGetSamplerParameterIuivEXT +#undef glGetTexParameterIivEXT +#undef glGetTexParameterIuivEXT +#undef glSamplerParameterIivEXT +#undef glSamplerParameterIuivEXT +#undef glTexParameterIivEXT +#undef glTexParameterIuivEXT +#undef glTexBufferEXT +#undef glTexBufferRangeEXT +#undef glBlendBarrierKHR +#undef glDebugMessageCallbackKHR +#undef glDebugMessageControlKHR +#undef glDebugMessageInsertKHR +#undef glGetDebugMessageLogKHR +#undef glGetObjectLabelKHR +#undef glGetObjectPtrLabelKHR +#undef glGetPointervKHR +#undef glObjectLabelKHR +#undef glObjectPtrLabelKHR +#undef glPopDebugGroupKHR +#undef glPushDebugGroupKHR +#undef glGetGraphicsResetStatusKHR +#undef glGetnUniformfvKHR +#undef glGetnUniformivKHR +#undef glGetnUniformuivKHR +#undef glReadnPixelsKHR +#undef glPolygonModeNV +#undef glGetBufferPointervOES +#undef glMapBufferOES +#undef glUnmapBufferOES +#undef glMinSampleShadingOES +#undef glTexStorage3DMultisampleOES + +#include + +void flextGLInit() { + + /* GL_ES_VERSION_3_1 */ + #if GL_ES_VERSION_3_1 + flextglActiveShaderProgram = reinterpret_cast(glActiveShaderProgram); + flextglBindImageTexture = reinterpret_cast(glBindImageTexture); + flextglBindProgramPipeline = reinterpret_cast(glBindProgramPipeline); + flextglBindVertexBuffer = reinterpret_cast(glBindVertexBuffer); + flextglCreateShaderProgramv = reinterpret_cast(glCreateShaderProgramv); + flextglDeleteProgramPipelines = reinterpret_cast(glDeleteProgramPipelines); + flextglDispatchCompute = reinterpret_cast(glDispatchCompute); + flextglDispatchComputeIndirect = reinterpret_cast(glDispatchComputeIndirect); + flextglDrawArraysIndirect = reinterpret_cast(glDrawArraysIndirect); + flextglDrawElementsIndirect = reinterpret_cast(glDrawElementsIndirect); + flextglFramebufferParameteri = reinterpret_cast(glFramebufferParameteri); + flextglGenProgramPipelines = reinterpret_cast(glGenProgramPipelines); + flextglGetBooleani_v = reinterpret_cast(glGetBooleani_v); + flextglGetFramebufferParameteriv = reinterpret_cast(glGetFramebufferParameteriv); + flextglGetMultisamplefv = reinterpret_cast(glGetMultisamplefv); + flextglGetProgramInterfaceiv = reinterpret_cast(glGetProgramInterfaceiv); + flextglGetProgramPipelineInfoLog = reinterpret_cast(glGetProgramPipelineInfoLog); + flextglGetProgramPipelineiv = reinterpret_cast(glGetProgramPipelineiv); + flextglGetProgramResourceIndex = reinterpret_cast(glGetProgramResourceIndex); + flextglGetProgramResourceLocation = reinterpret_cast(glGetProgramResourceLocation); + flextglGetProgramResourceName = reinterpret_cast(glGetProgramResourceName); + flextglGetProgramResourceiv = reinterpret_cast(glGetProgramResourceiv); + flextglGetTexLevelParameterfv = reinterpret_cast(glGetTexLevelParameterfv); + flextglGetTexLevelParameteriv = reinterpret_cast(glGetTexLevelParameteriv); + flextglIsProgramPipeline = reinterpret_cast(glIsProgramPipeline); + flextglMemoryBarrier = reinterpret_cast(glMemoryBarrier); + flextglMemoryBarrierByRegion = reinterpret_cast(glMemoryBarrierByRegion); + flextglProgramUniform1f = reinterpret_cast(glProgramUniform1f); + flextglProgramUniform1fv = reinterpret_cast(glProgramUniform1fv); + flextglProgramUniform1i = reinterpret_cast(glProgramUniform1i); + flextglProgramUniform1iv = reinterpret_cast(glProgramUniform1iv); + flextglProgramUniform1ui = reinterpret_cast(glProgramUniform1ui); + flextglProgramUniform1uiv = reinterpret_cast(glProgramUniform1uiv); + flextglProgramUniform2f = reinterpret_cast(glProgramUniform2f); + flextglProgramUniform2fv = reinterpret_cast(glProgramUniform2fv); + flextglProgramUniform2i = reinterpret_cast(glProgramUniform2i); + flextglProgramUniform2iv = reinterpret_cast(glProgramUniform2iv); + flextglProgramUniform2ui = reinterpret_cast(glProgramUniform2ui); + flextglProgramUniform2uiv = reinterpret_cast(glProgramUniform2uiv); + flextglProgramUniform3f = reinterpret_cast(glProgramUniform3f); + flextglProgramUniform3fv = reinterpret_cast(glProgramUniform3fv); + flextglProgramUniform3i = reinterpret_cast(glProgramUniform3i); + flextglProgramUniform3iv = reinterpret_cast(glProgramUniform3iv); + flextglProgramUniform3ui = reinterpret_cast(glProgramUniform3ui); + flextglProgramUniform3uiv = reinterpret_cast(glProgramUniform3uiv); + flextglProgramUniform4f = reinterpret_cast(glProgramUniform4f); + flextglProgramUniform4fv = reinterpret_cast(glProgramUniform4fv); + flextglProgramUniform4i = reinterpret_cast(glProgramUniform4i); + flextglProgramUniform4iv = reinterpret_cast(glProgramUniform4iv); + flextglProgramUniform4ui = reinterpret_cast(glProgramUniform4ui); + flextglProgramUniform4uiv = reinterpret_cast(glProgramUniform4uiv); + flextglProgramUniformMatrix2fv = reinterpret_cast(glProgramUniformMatrix2fv); + flextglProgramUniformMatrix2x3fv = reinterpret_cast(glProgramUniformMatrix2x3fv); + flextglProgramUniformMatrix2x4fv = reinterpret_cast(glProgramUniformMatrix2x4fv); + flextglProgramUniformMatrix3fv = reinterpret_cast(glProgramUniformMatrix3fv); + flextglProgramUniformMatrix3x2fv = reinterpret_cast(glProgramUniformMatrix3x2fv); + flextglProgramUniformMatrix3x4fv = reinterpret_cast(glProgramUniformMatrix3x4fv); + flextglProgramUniformMatrix4fv = reinterpret_cast(glProgramUniformMatrix4fv); + flextglProgramUniformMatrix4x2fv = reinterpret_cast(glProgramUniformMatrix4x2fv); + flextglProgramUniformMatrix4x3fv = reinterpret_cast(glProgramUniformMatrix4x3fv); + flextglSampleMaski = reinterpret_cast(glSampleMaski); + flextglTexStorage2DMultisample = reinterpret_cast(glTexStorage2DMultisample); + flextglUseProgramStages = reinterpret_cast(glUseProgramStages); + flextglValidateProgramPipeline = reinterpret_cast(glValidateProgramPipeline); + flextglVertexAttribBinding = reinterpret_cast(glVertexAttribBinding); + flextglVertexAttribFormat = reinterpret_cast(glVertexAttribFormat); + flextglVertexAttribIFormat = reinterpret_cast(glVertexAttribIFormat); + flextglVertexBindingDivisor = reinterpret_cast(glVertexBindingDivisor); + #endif + + /* GL_EXT_copy_image */ + #if GL_EXT_copy_image + flextglCopyImageSubDataEXT = reinterpret_cast(glCopyImageSubDataEXT); + #endif + + /* GL_EXT_debug_label */ + #if GL_EXT_debug_label + flextglGetObjectLabelEXT = reinterpret_cast(glGetObjectLabelEXT); + flextglLabelObjectEXT = reinterpret_cast(glLabelObjectEXT); + #endif + + /* GL_EXT_debug_marker */ + #if GL_EXT_debug_marker + flextglInsertEventMarkerEXT = reinterpret_cast(glInsertEventMarkerEXT); + flextglPopGroupMarkerEXT = reinterpret_cast(glPopGroupMarkerEXT); + flextglPushGroupMarkerEXT = reinterpret_cast(glPushGroupMarkerEXT); + #endif + + /* GL_EXT_disjoint_timer_query */ + #if GL_EXT_disjoint_timer_query + flextglBeginQueryEXT = reinterpret_cast(glBeginQueryEXT); + flextglDeleteQueriesEXT = reinterpret_cast(glDeleteQueriesEXT); + flextglEndQueryEXT = reinterpret_cast(glEndQueryEXT); + flextglGenQueriesEXT = reinterpret_cast(glGenQueriesEXT); + flextglGetQueryObjecti64vEXT = reinterpret_cast(glGetQueryObjecti64vEXT); + flextglGetQueryObjectivEXT = reinterpret_cast(glGetQueryObjectivEXT); + flextglGetQueryObjectui64vEXT = reinterpret_cast(glGetQueryObjectui64vEXT); + flextglGetQueryObjectuivEXT = reinterpret_cast(glGetQueryObjectuivEXT); + flextglGetQueryivEXT = reinterpret_cast(glGetQueryivEXT); + flextglIsQueryEXT = reinterpret_cast(glIsQueryEXT); + flextglQueryCounterEXT = reinterpret_cast(glQueryCounterEXT); + #endif + + /* GL_EXT_draw_buffers_indexed */ + #if GL_EXT_draw_buffers_indexed + flextglBlendEquationSeparateiEXT = reinterpret_cast(glBlendEquationSeparateiEXT); + flextglBlendEquationiEXT = reinterpret_cast(glBlendEquationiEXT); + flextglBlendFuncSeparateiEXT = reinterpret_cast(glBlendFuncSeparateiEXT); + flextglBlendFunciEXT = reinterpret_cast(glBlendFunciEXT); + flextglColorMaskiEXT = reinterpret_cast(glColorMaskiEXT); + flextglDisableiEXT = reinterpret_cast(glDisableiEXT); + flextglEnableiEXT = reinterpret_cast(glEnableiEXT); + flextglIsEnablediEXT = reinterpret_cast(glIsEnablediEXT); + #endif + + /* GL_EXT_geometry_shader */ + #if GL_EXT_geometry_shader + flextglFramebufferTextureEXT = reinterpret_cast(glFramebufferTextureEXT); + #endif + + /* GL_EXT_multi_draw_arrays */ + #if GL_EXT_multi_draw_arrays + flextglMultiDrawArraysEXT = reinterpret_cast(glMultiDrawArraysEXT); + flextglMultiDrawElementsEXT = reinterpret_cast(glMultiDrawElementsEXT); + #endif + + /* GL_EXT_multisampled_render_to_texture */ + #if GL_EXT_multisampled_render_to_texture + flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast(glFramebufferTexture2DMultisampleEXT); + flextglRenderbufferStorageMultisampleEXT = reinterpret_cast(glRenderbufferStorageMultisampleEXT); + #endif + + /* GL_EXT_primitive_bounding_box */ + #if GL_EXT_primitive_bounding_box + flextglPrimitiveBoundingBoxEXT = reinterpret_cast(glPrimitiveBoundingBoxEXT); + #endif + + /* GL_EXT_robustness */ + #if GL_EXT_robustness + flextglGetGraphicsResetStatusEXT = reinterpret_cast(glGetGraphicsResetStatusEXT); + flextglGetnUniformfvEXT = reinterpret_cast(glGetnUniformfvEXT); + flextglGetnUniformivEXT = reinterpret_cast(glGetnUniformivEXT); + flextglReadnPixelsEXT = reinterpret_cast(glReadnPixelsEXT); + #endif + + /* GL_EXT_separate_shader_objects */ + #if GL_EXT_separate_shader_objects + flextglActiveShaderProgramEXT = reinterpret_cast(glActiveShaderProgramEXT); + flextglBindProgramPipelineEXT = reinterpret_cast(glBindProgramPipelineEXT); + flextglCreateShaderProgramvEXT = reinterpret_cast(glCreateShaderProgramvEXT); + flextglDeleteProgramPipelinesEXT = reinterpret_cast(glDeleteProgramPipelinesEXT); + flextglGenProgramPipelinesEXT = reinterpret_cast(glGenProgramPipelinesEXT); + flextglGetProgramPipelineInfoLogEXT = reinterpret_cast(glGetProgramPipelineInfoLogEXT); + flextglGetProgramPipelineivEXT = reinterpret_cast(glGetProgramPipelineivEXT); + flextglIsProgramPipelineEXT = reinterpret_cast(glIsProgramPipelineEXT); + flextglProgramParameteriEXT = reinterpret_cast(glProgramParameteriEXT); + flextglProgramUniform1fEXT = reinterpret_cast(glProgramUniform1fEXT); + flextglProgramUniform1fvEXT = reinterpret_cast(glProgramUniform1fvEXT); + flextglProgramUniform1iEXT = reinterpret_cast(glProgramUniform1iEXT); + flextglProgramUniform1ivEXT = reinterpret_cast(glProgramUniform1ivEXT); + flextglProgramUniform1uiEXT = reinterpret_cast(glProgramUniform1uiEXT); + flextglProgramUniform1uivEXT = reinterpret_cast(glProgramUniform1uivEXT); + flextglProgramUniform2fEXT = reinterpret_cast(glProgramUniform2fEXT); + flextglProgramUniform2fvEXT = reinterpret_cast(glProgramUniform2fvEXT); + flextglProgramUniform2iEXT = reinterpret_cast(glProgramUniform2iEXT); + flextglProgramUniform2ivEXT = reinterpret_cast(glProgramUniform2ivEXT); + flextglProgramUniform2uiEXT = reinterpret_cast(glProgramUniform2uiEXT); + flextglProgramUniform2uivEXT = reinterpret_cast(glProgramUniform2uivEXT); + flextglProgramUniform3fEXT = reinterpret_cast(glProgramUniform3fEXT); + flextglProgramUniform3fvEXT = reinterpret_cast(glProgramUniform3fvEXT); + flextglProgramUniform3iEXT = reinterpret_cast(glProgramUniform3iEXT); + flextglProgramUniform3ivEXT = reinterpret_cast(glProgramUniform3ivEXT); + flextglProgramUniform3uiEXT = reinterpret_cast(glProgramUniform3uiEXT); + flextglProgramUniform3uivEXT = reinterpret_cast(glProgramUniform3uivEXT); + flextglProgramUniform4fEXT = reinterpret_cast(glProgramUniform4fEXT); + flextglProgramUniform4fvEXT = reinterpret_cast(glProgramUniform4fvEXT); + flextglProgramUniform4iEXT = reinterpret_cast(glProgramUniform4iEXT); + flextglProgramUniform4ivEXT = reinterpret_cast(glProgramUniform4ivEXT); + flextglProgramUniform4uiEXT = reinterpret_cast(glProgramUniform4uiEXT); + flextglProgramUniform4uivEXT = reinterpret_cast(glProgramUniform4uivEXT); + flextglProgramUniformMatrix2fvEXT = reinterpret_cast(glProgramUniformMatrix2fvEXT); + flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast(glProgramUniformMatrix2x3fvEXT); + flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast(glProgramUniformMatrix2x4fvEXT); + flextglProgramUniformMatrix3fvEXT = reinterpret_cast(glProgramUniformMatrix3fvEXT); + flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast(glProgramUniformMatrix3x2fvEXT); + flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast(glProgramUniformMatrix3x4fvEXT); + flextglProgramUniformMatrix4fvEXT = reinterpret_cast(glProgramUniformMatrix4fvEXT); + flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast(glProgramUniformMatrix4x2fvEXT); + flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast(glProgramUniformMatrix4x3fvEXT); + flextglUseProgramStagesEXT = reinterpret_cast(glUseProgramStagesEXT); + flextglValidateProgramPipelineEXT = reinterpret_cast(glValidateProgramPipelineEXT); + #endif + + /* GL_EXT_tessellation_shader */ + #if GL_EXT_tessellation_shader + flextglPatchParameteriEXT = reinterpret_cast(glPatchParameteriEXT); + #endif + + /* GL_EXT_texture_border_clamp */ + #if GL_EXT_texture_border_clamp + flextglGetSamplerParameterIivEXT = reinterpret_cast(glGetSamplerParameterIivEXT); + flextglGetSamplerParameterIuivEXT = reinterpret_cast(glGetSamplerParameterIuivEXT); + flextglGetTexParameterIivEXT = reinterpret_cast(glGetTexParameterIivEXT); + flextglGetTexParameterIuivEXT = reinterpret_cast(glGetTexParameterIuivEXT); + flextglSamplerParameterIivEXT = reinterpret_cast(glSamplerParameterIivEXT); + flextglSamplerParameterIuivEXT = reinterpret_cast(glSamplerParameterIuivEXT); + flextglTexParameterIivEXT = reinterpret_cast(glTexParameterIivEXT); + flextglTexParameterIuivEXT = reinterpret_cast(glTexParameterIuivEXT); + #endif + + /* GL_EXT_texture_buffer */ + #if GL_EXT_texture_buffer + flextglTexBufferEXT = reinterpret_cast(glTexBufferEXT); + flextglTexBufferRangeEXT = reinterpret_cast(glTexBufferRangeEXT); + #endif + + /* GL_KHR_blend_equation_advanced */ + #if GL_KHR_blend_equation_advanced + flextglBlendBarrierKHR = reinterpret_cast(glBlendBarrierKHR); + #endif + + /* GL_KHR_debug */ + #if GL_KHR_debug + flextglDebugMessageCallbackKHR = reinterpret_cast(glDebugMessageCallbackKHR); + flextglDebugMessageControlKHR = reinterpret_cast(glDebugMessageControlKHR); + flextglDebugMessageInsertKHR = reinterpret_cast(glDebugMessageInsertKHR); + flextglGetDebugMessageLogKHR = reinterpret_cast(glGetDebugMessageLogKHR); + flextglGetObjectLabelKHR = reinterpret_cast(glGetObjectLabelKHR); + flextglGetObjectPtrLabelKHR = reinterpret_cast(glGetObjectPtrLabelKHR); + flextglGetPointervKHR = reinterpret_cast(glGetPointervKHR); + flextglObjectLabelKHR = reinterpret_cast(glObjectLabelKHR); + flextglObjectPtrLabelKHR = reinterpret_cast(glObjectPtrLabelKHR); + flextglPopDebugGroupKHR = reinterpret_cast(glPopDebugGroupKHR); + flextglPushDebugGroupKHR = reinterpret_cast(glPushDebugGroupKHR); + #endif + + /* GL_KHR_robustness */ + #if GL_KHR_robustness + flextglGetGraphicsResetStatusKHR = reinterpret_cast(glGetGraphicsResetStatusKHR); + flextglGetnUniformfvKHR = reinterpret_cast(glGetnUniformfvKHR); + flextglGetnUniformivKHR = reinterpret_cast(glGetnUniformivKHR); + flextglGetnUniformuivKHR = reinterpret_cast(glGetnUniformuivKHR); + flextglReadnPixelsKHR = reinterpret_cast(glReadnPixelsKHR); + #endif + + /* GL_NV_polygon_mode */ + #if GL_NV_polygon_mode + flextglPolygonModeNV = reinterpret_cast(glPolygonModeNV); + #endif + + /* GL_OES_mapbuffer */ + #if GL_OES_mapbuffer + flextglGetBufferPointervOES = reinterpret_cast(glGetBufferPointervOES); + flextglMapBufferOES = reinterpret_cast(glMapBufferOES); + flextglUnmapBufferOES = reinterpret_cast(glUnmapBufferOES); + #endif + + /* GL_OES_sample_shading */ + #if GL_OES_sample_shading + flextglMinSampleShadingOES = reinterpret_cast(glMinSampleShadingOES); + #endif + + /* GL_OES_texture_storage_multisample_2d_array */ + #if GL_OES_texture_storage_multisample_2d_array + flextglTexStorage3DMultisampleOES = reinterpret_cast(glTexStorage3DMultisampleOES); + #endif +} diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template new file mode 100644 index 000000000..98a29513b --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp.template @@ -0,0 +1,27 @@ +@require(passthru, functions, enums, options, version, extensions) +#include "flextGL.h" + +@for category,funcs in functions: +@if funcs and category not in ['ES_VERSION_2_0', 'ES_VERSION_3_0']: +@for f in funcs: +#undef gl@f.name +@end +@end +@end + +#include + +void flextGLInit() { + @for category,funcs in functions: + @if funcs and category not in ['ES_VERSION_2_0', 'ES_VERSION_3_0']: + + /* GL_@category */ + #if GL_@category + @for f in funcs: + flextgl@f.name = reinterpret_cast<@f.returntype\ +(APIENTRY*)(@f.param_type_list_string())>(gl@f.name); + @end + #endif + @end + @end +}