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Inlined Mesh::setVertexCount().

pull/7/head
Vladimír Vondruš 13 years ago
parent
commit
3f1592c23d
  1. 5
      src/Mesh.cpp
  2. 5
      src/Mesh.h

5
src/Mesh.cpp

@ -85,11 +85,6 @@ Mesh& Mesh::operator=(Mesh&& other) {
return *this;
}
Mesh* Mesh::setVertexCount(GLsizei vertexCount) {
_vertexCount = vertexCount;
return this;
}
void Mesh::draw() {
if(!_vertexCount) return;

5
src/Mesh.h

@ -430,7 +430,10 @@ class MAGNUM_EXPORT Mesh {
* @see setPrimitive(), addVertexBuffer(), addInterleavedVertexBuffer(),
* addVertexBufferStride(), MeshTools::interleave()
*/
Mesh* setVertexCount(GLsizei vertexCount);
inline Mesh* setVertexCount(GLsizei vertexCount) {
_vertexCount = vertexCount;
return this;
}
/**
* @brief Add buffer with non-interleaved vertex attributes for use with given shader

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