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GL: properly preserve Buffer target hint in Mesh::setIndexBuffer().

pull/191/head
Vladimír Vondruš 8 years ago
parent
commit
3f96639dae
  1. 2
      src/Magnum/GL/Mesh.cpp

2
src/Magnum/GL/Mesh.cpp

@ -355,7 +355,7 @@ Mesh& Mesh::setIndexBuffer(Buffer&& buffer, GLintptr offset, MeshIndexType type,
}
Mesh& Mesh::setIndexBuffer(Buffer& buffer, const GLintptr offset, const MeshIndexType type, const UnsignedInt start, const UnsignedInt end) {
setIndexBuffer(Buffer::wrap(buffer.id()), offset, type, start, end);
setIndexBuffer(Buffer::wrap(buffer.id(), buffer.targetHint()), offset, type, start, end);
return *this;
}

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