diff --git a/src/Magnum/Mesh.h b/src/Magnum/Mesh.h index 8ae102e73..7239fa1a6 100644 --- a/src/Magnum/Mesh.h +++ b/src/Magnum/Mesh.h @@ -850,9 +850,22 @@ class MAGNUM_EXPORT Mesh: public AbstractObject { * @fn_gl{DrawElementsInstancedBaseInstance}/ * @fn_gl{DrawElementsInstancedBaseVertex}/ * @fn_gl{DrawElementsInstancedBaseVertexBaseInstance} + * @requires_gl32 Extension @extension{ARB,draw_elements_base_vertex} + * if the mesh is indexed and @ref baseVertex() is not `0`. + * @requires_gl33 Extension @extension{ARB,instanced_arrays} if + * @ref instanceCount() is more than `1`. + * @requires_gl42 Extension @extension{ARB,base_instance} if + * @ref baseInstance() is not `0`. + * @requires_gles30 Extension @es_extension{ANGLE,instanced_arrays}, + * @es_extension{EXT,instanced_arrays} or + * @es_extension{NV,instanced_arrays} in OpenGL ES 2.0 if + * @ref instanceCount() is more than `1`. + * @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} + * in WebGL 1.0 if @ref instanceCount() is more than `1`. + * @requires_gl Specifying base vertex for indexed meshes is not + * available in OpenGL ES or WebGL. */ void draw(AbstractShaderProgram& shader); - void draw(AbstractShaderProgram&& shader) { draw(shader); } /**< @overload */ private: diff --git a/src/Magnum/MeshView.h b/src/Magnum/MeshView.h index 3137e38a8..011dca7be 100644 --- a/src/Magnum/MeshView.h +++ b/src/Magnum/MeshView.h @@ -210,6 +210,20 @@ class MAGNUM_EXPORT MeshView { * * See @ref Mesh::draw() for more information. * @see @ref draw(AbstractShaderProgram&, std::initializer_list>) + * @requires_gl32 Extension @extension{ARB,draw_elements_base_vertex} + * if the mesh is indexed and @ref baseVertex() is not `0`. + * @requires_gl33 Extension @extension{ARB,instanced_arrays} if + * @ref instanceCount() is more than `1`. + * @requires_gl42 Extension @extension{ARB,base_instance} if + * @ref baseInstance() is not `0`. + * @requires_gles30 Extension @es_extension{ANGLE,instanced_arrays}, + * @es_extension{EXT,instanced_arrays} or + * @es_extension{NV,instanced_arrays} in OpenGL ES 2.0 if + * @ref instanceCount() is more than `1`. + * @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} + * in WebGL 1.0 if @ref instanceCount() is more than `1`. + * @requires_gl Specifying base vertex for indexed meshes is not + * available in OpenGL ES or WebGL. */ void draw(AbstractShaderProgram& shader); void draw(AbstractShaderProgram&& shader) { draw(shader); } /**< @overload */