diff --git a/src/Shaders/PhongShader.vert b/src/Shaders/PhongShader.vert index 228cbad97..8fb57f05a 100644 --- a/src/Shaders/PhongShader.vert +++ b/src/Shaders/PhongShader.vert @@ -2,7 +2,7 @@ uniform mat4 transformationMatrix; uniform mat4 projectionMatrix; uniform vec3 light; -layout(location = 0) in vec4 vertex; +layout(location = 0) in vec4 position; layout(location = 1) in vec3 normal; out vec3 transformedNormal; @@ -11,18 +11,18 @@ out vec3 cameraDirection; void main() { /* Transformed vertex position */ - vec4 transformedVertex4 = transformationMatrix*vertex; - vec3 transformedVertex = transformedVertex4.xyz/transformedVertex4.w; + vec4 transformedPosition4 = transformationMatrix*position; + vec3 transformedPosition = transformedPosition4.xyz/transformedPosition4.w; /* Transformed normal vector */ transformedNormal = normalize(mat3x3(transformationMatrix)*normal); /* Direction to the light */ - lightDirection = normalize(light - transformedVertex); + lightDirection = normalize(light - transformedPosition); /* Direction to the camera */ - cameraDirection = -transformedVertex; + cameraDirection = -transformedPosition; - /* Transform the vertex */ - gl_Position = projectionMatrix*transformedVertex4; + /* Transform the position */ + gl_Position = projectionMatrix*transformedPosition4; }