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Shaders: these constructors shuld've been marked as new.

"New". I should really make a release already.
pull/589/head
Vladimír Vondruš 4 years ago
parent
commit
40fa631f2b
  1. 1
      src/Magnum/Shaders/DistanceFieldVectorGL.h
  2. 1
      src/Magnum/Shaders/FlatGL.h
  3. 2
      src/Magnum/Shaders/MeshVisualizerGL.h
  4. 1
      src/Magnum/Shaders/PhongGL.h
  5. 1
      src/Magnum/Shaders/VectorGL.h
  6. 1
      src/Magnum/Shaders/VertexColorGL.h

1
src/Magnum/Shaders/DistanceFieldVectorGL.h

@ -272,6 +272,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT DistanceFieldVector
* @ref TextureTransformationUniform buffer bound with
* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer()
* and @ref bindTextureTransformationBuffer()
* @m_since_latest
*
* If @p flags contains @ref Flag::UniformBuffers, @p materialCount and
* @p drawCount describe the uniform buffer sizes as these are required

1
src/Magnum/Shaders/FlatGL.h

@ -594,6 +594,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT FlatGL: public GL::
* / @ref TextureTransformationUniform buffer bound with
* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer()
* and @ref bindTextureTransformationBuffer()
* @m_since_latest
*
* If @p flags contains @ref Flag::UniformBuffers, @p materialCount and
* @p drawCount describe the uniform buffer sizes as these are required

2
src/Magnum/Shaders/MeshVisualizerGL.h

@ -500,6 +500,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL2D: public Implementation::MeshVisua
* / @ref MeshVisualizerMaterialUniform buffer bound with
* @ref bindTransformationProjectionBuffer() and
* @ref bindDrawBuffer()
* @m_since_latest
*
* At least @ref Flag::Wireframe is expected to be enabled.
*
@ -1756,6 +1757,7 @@ class MAGNUM_SHADERS_EXPORT MeshVisualizerGL3D: public Implementation::MeshVisua
* @ref MeshVisualizerMaterialUniform buffer bound with
* @ref bindProjectionBuffer(), @ref bindTransformationBuffer()
* and @ref bindDrawBuffer()
* @m_since_latest
*
* At least @ref Flag::Wireframe or one of @ref Flag::TangentDirection,
* @ref Flag::BitangentFromTangentDirection,

1
src/Magnum/Shaders/PhongGL.h

@ -810,6 +810,7 @@ class MAGNUM_SHADERS_EXPORT PhongGL: public GL::AbstractShaderProgram {
* @ref TextureTransformationUniform buffer bound with
* @ref bindProjectionBuffer(), @ref bindTransformationBuffer(),
* @ref bindDrawBuffer() and @ref bindTextureTransformationBuffer()
* @m_since_latest
*
* If @p flags contains @ref Flag::UniformBuffers, @p lightCount,
* @p materialCount and @p drawCount describe the uniform buffer sizes

1
src/Magnum/Shaders/VectorGL.h

@ -266,6 +266,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VectorGL: public GL
* @ref VectorDrawUniform / @ref TextureTransformationUniform
* buffer bound with @ref bindTransformationProjectionBuffer(),
* @ref bindDrawBuffer() and @ref bindTextureTransformationBuffer()
* @m_since_latest
*
* If @p flags contains @ref Flag::UniformBuffers, @p materialCount and
* @p drawCount describe the uniform buffer sizes as these are required

1
src/Magnum/Shaders/VertexColorGL.h

@ -257,6 +257,7 @@ template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VertexColorGL: publ
* @param drawCount Size of a @ref TransformationProjectionUniform2D
* / @ref TransformationProjectionUniform3D buffer bound with
* @ref bindTransformationProjectionBuffer()
* @m_since_latest
*
* If @p flags contains @ref Flag::UniformBuffers, @p drawCount
* describes the uniform buffer sizes as these are required to have a

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