diff --git a/src/Magnum/AbstractShaderProgram.h b/src/Magnum/AbstractShaderProgram.h index 474e351a1..ee1583d18 100644 --- a/src/Magnum/AbstractShaderProgram.h +++ b/src/Magnum/AbstractShaderProgram.h @@ -825,14 +825,6 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject { void dispatchCompute(const Vector3ui& workgroupCount); #endif - #ifdef MAGNUM_BUILD_DEPRECATED - /** - * @brief Use shader for rendering - * @deprecated Use @ref Mesh::draw(AbstractShaderProgram&) instead. - */ - void use(); - #endif - protected: /** * @brief Link the shader @@ -1237,9 +1229,7 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject { #endif #endif - #ifndef MAGNUM_BUILD_DEPRECATED void use(); - #endif /* Currently, there are four supported ways to call glProgramUniform():