Browse Source

Removed old untrue documentation from Trade::AbstractImporter.

pull/279/head
Vladimír Vondruš 14 years ago
parent
commit
42b10e775b
  1. 13
      src/Trade/AbstractImporter.h

13
src/Trade/AbstractImporter.h

@ -51,10 +51,9 @@ textures etc.
function close() and one or more pairs of data access functions, based on function close() and one or more pairs of data access functions, based on
which features are supported in given format.</p> which features are supported in given format.</p>
<p>For multi-data formats file opening shouldn't take long, all parsing should <p>For multi-data formats file opening shouldn't take long, all parsing should
be done in data parsing functions or even in envelope classes such as Mesh, be done in data parsing functions, because the user might want to import only
because the user might want to import only some data. This is obviously not some data. This is obviously not the case for single-data formats like images,
the case for single-data formats like images, as the file contains all data as the file contains all data user wants to import.</p>
user wants to import.</p>
*/ */
class MAGNUM_EXPORT AbstractImporter: public Corrade::PluginManager::Plugin { class MAGNUM_EXPORT AbstractImporter: public Corrade::PluginManager::Plugin {
PLUGIN_INTERFACE("cz.mosra.magnum.Trade.AbstractImporter/0.1") PLUGIN_INTERFACE("cz.mosra.magnum.Trade.AbstractImporter/0.1")
@ -100,11 +99,7 @@ class MAGNUM_EXPORT AbstractImporter: public Corrade::PluginManager::Plugin {
virtual void close() = 0; virtual void close() = 0;
/** @{ @name Data accessors /** @{ @name Data accessors
* Each function pair provides access to the data. The data are usually * Each function pair provides access to the data.
* hierarchic, so in most cases scene will contain all objects, every
* object will have one of the materials, every material will have
* some shader for rendering and possibly even some textures, which are
* finally composed from images.
*/ */
/** @brief Scene count */ /** @brief Scene count */

Loading…
Cancel
Save