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Because I needed something simple to test pipeline binding with. Also, my first handwritten SPIR-V compute shader! It does absolutely nothing, yay.pull/494/head
12 changed files with 320 additions and 4 deletions
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#ifndef Magnum_Vk_ComputePipelineCreateInfo_h |
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#define Magnum_Vk_ComputePipelineCreateInfo_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file
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* @brief Class @ref Magnum::Vk::ComputePipelineCreateInfo |
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* @m_since_latest |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Tags.h" |
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#include "Magnum/Vk/Vk.h" |
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#include "Magnum/Vk/Vulkan.h" |
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#include "Magnum/Vk/visibility.h" |
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namespace Magnum { namespace Vk { |
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/**
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@brief Compute pipeline creation info |
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@m_since_latest |
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Wraps a @type_vk_keyword{ComputePipelineCreateInfo}. See |
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@ref Vk-Pipeline-creation-compute "Compute pipeline creation" for usage |
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information. |
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@see @ref RasterizationPipelineCreateInfo |
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*/ |
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class MAGNUM_VK_EXPORT ComputePipelineCreateInfo { |
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public: |
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/**
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* @brief Compute pipeline creation flag |
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* |
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* Wraps the compute-related subset of |
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* @type_vk_keyword{PipelineCreateFlagBits}. |
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* @see @ref Flags, @ref ComputePipelineCreateInfo(const ShaderSet&, VkPipelineLayout, Flags) |
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* @m_enum_values_as_keywords |
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*/ |
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enum class Flag: UnsignedInt { |
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/**
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* Create the pipeline without optimization. |
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* |
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* @m_class{m-note m-success} |
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* |
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* @par |
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* Setting this flag on single-use pipelines might help |
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* drivers pick a better tradeoff between CPU time spent |
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* optimizing the pipeline and GPU time spent executing it. |
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*/ |
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DisableOptimization = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT, |
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/**
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* Allow derivatives to be subsequently created from this pipeline. |
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*/ |
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AllowDerivatives = VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT, |
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/** Derivative of a pipeline created earlier. */ |
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Derivative = VK_PIPELINE_CREATE_DERIVATIVE_BIT |
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}; |
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/**
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* @brief Compite pipeline creation flags |
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* |
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* Type-safe wrapper for the compute-related subset of |
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* @type_vk_keyword{PipelineCreateFlags}. |
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* @see @ref ComputePipelineCreateInfo(const ShaderSet&, VkPipelineLayout, Flags) |
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*/ |
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typedef Containers::EnumSet<Flag> Flags; |
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/**
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* @brief Constructor |
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* @param shaderSet Shader to use for this pipeline. Expected |
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* to have just one entry. |
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* @param pipelineLayout A @ref PipelineLayout or a raw Vulkan |
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* pipeline layout handle |
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* @param flags Compute pipeline creation flags |
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* |
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* Note that the @p shaderSet structure internals are referenced, not |
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* copied, and thus have to stay in scope until the @ref Pipeline |
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* object is created. |
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* |
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* The following @type_vk{ComputePipelineCreateInfo} fields are |
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* pre-filled in addition to `sType`, everything else is zero-filled: |
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* |
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* - `flags` |
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* - `stage` to @p shaderSet |
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* - `layout` to @p pipelineLayout |
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*/ |
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explicit ComputePipelineCreateInfo(const ShaderSet& shaderSet, VkPipelineLayout pipelineLayout, Flags flags = {}); |
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/**
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* @brief Construct without initializing the contents |
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* |
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* Note that not even the `sType` field nor the nested structure |
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* pointers are set --- the structure has to be fully initialized |
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* afterwards in order to be usable. |
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*/ |
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explicit ComputePipelineCreateInfo(NoInitT) noexcept; |
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/**
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* @brief Construct from existing data |
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* |
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* Copies the existing values verbatim, pointers are kept unchanged |
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* without taking over the ownership. Modifying the newly created |
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* instance will not modify the original data nor the pointed-to data. |
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*/ |
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explicit ComputePipelineCreateInfo(const VkComputePipelineCreateInfo& info); |
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/** @brief Underlying @type_vk{GraphicsPipelineCreateInfo} structure */ |
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VkComputePipelineCreateInfo& operator*() { return _info; } |
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/** @overload */ |
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const VkComputePipelineCreateInfo& operator*() const { return _info; } |
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/** @overload */ |
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VkComputePipelineCreateInfo* operator->() { return &_info; } |
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/** @overload */ |
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const VkComputePipelineCreateInfo* operator->() const { return &_info; } |
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/** @overload */ |
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operator const VkComputePipelineCreateInfo*() const { return &_info; } |
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private: |
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VkComputePipelineCreateInfo _info; |
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}; |
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CORRADE_ENUMSET_OPERATORS(ComputePipelineCreateInfo::Flags) |
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}} |
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/* Make the definition complete -- it doesn't make sense to have a CreateInfo
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without the corresponding object anyway. */ |
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#include "Magnum/Vk/Pipeline.h" |
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#endif |
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