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@ -163,8 +163,8 @@ class OneShotAnimable: public SceneGraph::Animable3D {
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std::string stateChanges; |
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protected: |
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void animationStep(Float time, Float) override { |
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this->time = time; |
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void animationStep(Float t, Float) override { |
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time = t; |
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} |
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void animationStarted() override { |
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@ -184,9 +184,9 @@ void AnimableTest::step() {
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Float time, delta; |
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protected: |
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void animationStep(Float time, Float delta) override { |
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this->time = time; |
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this->delta = delta; |
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void animationStep(Float t, Float d) override { |
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time = t; |
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delta = d; |
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} |
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}; |
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@ -247,8 +247,8 @@ void AnimableTest::repeat() {
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Float time; |
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protected: |
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void animationStep(Float time, Float) override { |
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this->time = time; |
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void animationStep(Float t, Float) override { |
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time = t; |
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} |
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}; |
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