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Audio: cover also the official Windows SDK from Creative in the checks.

pull/158/head
Vladimír Vondruš 10 years ago
parent
commit
4759f419c1
  1. 9
      src/Magnum/Audio/Audio.cpp

9
src/Magnum/Audio/Audio.cpp

@ -33,12 +33,9 @@ namespace Magnum { namespace Audio {
/* Verify types */
static_assert(std::is_same<ALubyte, UnsignedByte>::value, "ALubyte is not the same as UnsignedByte");
/** @todo Why `ALbyte` is defined as `char` and not `signed char` on OSX? */
#ifndef CORRADE_TARGET_APPLE
static_assert(std::is_same<ALbyte, Byte>::value, "ALbyte is not the same as Byte");
#else
static_assert(std::is_signed<ALbyte>::value && sizeof(ALbyte) == 1, "ALbyte does not have the same characteristics as Byte");
#endif
/* ALbyte is defined as `signed char` in OpenAL Soft and `char` in the official
SDK from Creative and on Apple. Both are okay. */
static_assert(std::is_same<ALbyte, Byte>::value || std::is_signed<ALbyte>::value && sizeof(ALbyte) == 1, "ALbyte does not have the characteristics as Byte");
static_assert(std::is_same<ALushort, UnsignedShort>::value, "ALushort is not the same as UnsignedShort");
static_assert(std::is_same<ALshort, Short>::value, "ALshort is not the same as Short");
static_assert(std::is_same<ALuint, UnsignedInt>::value, "ALuint is not the same as UnsignedInt");

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