From 47aeaed1235a3bb9844ee0923155d653794a8f96 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 9 May 2012 01:19:32 +0200 Subject: [PATCH] Shader didn't accept more than one shader source input. Unnoticed since forever. --- src/Shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Shader.cpp b/src/Shader.cpp index bae0c5ff2..fa8f627bf 100644 --- a/src/Shader.cpp +++ b/src/Shader.cpp @@ -63,7 +63,7 @@ GLuint Shader::compile() { /* Create shader and set its source */ shader = glCreateShader(_type); - glShaderSource(shader, 1, _sources, nullptr); + glShaderSource(shader, sources.size(), _sources, nullptr); /* Compile shader */ glCompileShader(shader);