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Shapes: mention inverted shapes in the introductory docs.

pull/23/head
Vladimír Vondruš 13 years ago
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4a79d24e9e
  1. 7
      doc/shapes.dox

7
doc/shapes.dox

@ -35,6 +35,12 @@ together using various operations.
@section shapes-collection Available shapes
%Magnum provides a set of simple shapes for collision detection, similarly to
what is found in many other collision detection libraries. Additionally some
shapes are provided in inverted form -- e.g. inverted box detects collisions on
outside instead of inside, which might be useful for example to create bounds
around platformer game level.
@subsection shapes-1D One-dimensional shapes
- @ref Shapes::Point "Shapes::Point*D" -- @copybrief Shapes::Point
@ -51,6 +57,7 @@ line and point. Collision of two lines can be detected only in 2D.
@subsection shapes-3D Three-dimensional shapes
- @ref Shapes::Sphere "Shapes::Sphere*D" -- @copybrief Shapes::Sphere
- @ref Shapes::InvertedSphere "Shapes::InvertedSphere*D" -- @copybrief Shapes::InvertedSphere
- @ref Shapes::Cylinder "Shapes::Cylinder*D" -- @copybrief Shapes::Cylinder
- @ref Shapes::Capsule "Shapes::Capsule*D" -- @copybrief Shapes::Capsule
- @ref Shapes::AxisAlignedBox "Shapes::AxisAlignedBox*D" -- @copybrief Shapes::AxisAlignedBox

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