mirror of https://github.com/mosra/magnum.git
7 changed files with 205 additions and 2 deletions
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#ifndef Magnum_Shapes_Collision_h |
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#define Magnum_Shapes_Collision_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file
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* @brief Class @ref Magnum::Shapes::Collision |
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*/ |
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#include "Math/Vector2.h" |
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#include "Math/Vector3.h" |
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#include "DimensionTraits.h" |
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namespace Magnum { namespace Shapes { |
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/**
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@brief %Collision data |
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Contains information about collision between objects A and B, described by |
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contact position, separation normal and separation distance. |
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If the collision occured, contact position is on object B surface, separation |
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normal is *normalized* vector in which direction should object A be moved to |
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separate the bodies, separation distance is positive and describes minimal |
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movement of object A in direction of separation normal after which the contact |
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position will no longer be colliding with object A. |
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If the collision not occured, contact position and separation normal is |
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undefined (i.e., *not* normalized) and separation distance is negative or zero. |
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@see @ref Collision2D, @ref Collision3D |
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*/ |
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template<UnsignedInt dimensions> class Collision { |
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public: |
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/**
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* @brief Default constructor |
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* |
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* Sets position, normal and separation distance to zero, as if no |
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* collision happened. |
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*/ |
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/*implicit*/ Collision(): _separationDistance(0.0f) {} |
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/**
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* @brief Constructor |
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* |
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* If separation distance is positive, the separation normal is |
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* expected to be normalized. |
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*/ |
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explicit Collision(typename DimensionTraits<dimensions, Float>::VectorType position, typename DimensionTraits<dimensions, Float>::VectorType separationNormal, Float separationDistance) noexcept: _position(position), _separationNormal(separationNormal), _separationDistance(separationDistance) { |
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CORRADE_ASSERT(_separationDistance < Math::TypeTraits<Float>::epsilon() || separationNormal.isNormalized(), "Shapes::Collision::Collision: separation normal is not normalized", ); |
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} |
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/**
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* @brief Whether the collision happened |
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* |
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* Negative or zero separation distance means that no collision |
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* happened. |
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* @see @ref separationDistance() |
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*/ |
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operator bool() const { return _separationDistance > 0.0f; } |
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/** @brief %Collision position */ |
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typename DimensionTraits<dimensions, Float>::VectorType position() const { |
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return _position; |
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} |
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/**
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* @brief Separation normal |
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* |
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* @see @ref separationDistance(), @ref flipped() |
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*/ |
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typename DimensionTraits<dimensions, Float>::VectorType separationNormal() const { |
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return _separationNormal; |
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} |
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/**
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* @brief Separation distance |
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* |
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* @see @ref separationNormal(), operator bool() |
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*/ |
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Float separationDistance() const { |
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return _separationDistance; |
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} |
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/**
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* @brief Flipped collision |
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* |
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* Returns new collision object as if the collision occured between |
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* flipped pair of objects, i.e. with flipped separation normal and |
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* contact position on surface of object A. |
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* @see @ref position(), @ref separationNormal() |
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*/ |
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Collision<dimensions> flipped() const { |
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return Collision<dimensions>(_position - _separationDistance*_separationNormal, -_separationNormal, _separationDistance); |
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} |
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private: |
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typename DimensionTraits<dimensions, Float>::VectorType _position; |
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typename DimensionTraits<dimensions, Float>::VectorType _separationNormal; |
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Float _separationDistance; |
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}; |
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/** @brief Two-dimensional collision data */ |
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typedef Collision<2> Collision2D; |
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/** @brief Three-dimensional collision data */ |
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typedef Collision<3> Collision3D; |
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}} |
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#endif |
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@ -0,0 +1,61 @@ |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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|
copy of this software and associated documentation files (the "Software"), |
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|
to deal in the Software without restriction, including without limitation |
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|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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|
and/or sell copies of the Software, and to permit persons to whom the |
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|
Software is furnished to do so, subject to the following conditions: |
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|
|
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|
The above copyright notice and this permission notice shall be included |
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|
in all copies or substantial portions of the Software. |
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|
|
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|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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|
DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <TestSuite/Tester.h> |
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#include "Shapes/Collision.h" |
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#include "Magnum.h" |
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namespace Magnum { namespace Shapes { namespace Test { |
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class CollisionTest: public TestSuite::Tester { |
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public: |
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explicit CollisionTest(); |
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void boolConversion(); |
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void flipped(); |
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}; |
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CollisionTest::CollisionTest() { |
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addTests({&CollisionTest::boolConversion, |
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&CollisionTest::flipped}); |
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} |
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void CollisionTest::boolConversion() { |
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CORRADE_VERIFY(!Collision3D()); |
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CORRADE_VERIFY(!Collision3D({}, {2.0f, 0.0f, 0.0f}, 0.0f)); |
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CORRADE_VERIFY(!Collision3D({}, {0.0f, 0.0f, 2.0f}, -0.1f)); |
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CORRADE_VERIFY(Collision3D({}, {0.0f, 1.0f, 0.0f}, 0.1f)); |
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} |
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void CollisionTest::flipped() { |
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const auto flipped = Collision3D({-1.0f, 0.5f, 3.0f}, {1.0f, 0.0f, 0.0f}, 0.5f).flipped(); |
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CORRADE_COMPARE(flipped.position(), Vector3(-1.5f, 0.5f, 3.0f)); |
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CORRADE_COMPARE(flipped.separationNormal(), Vector3(-1.0f, 0.0f, 0.0f)); |
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CORRADE_COMPARE(flipped.separationDistance(), 0.5f); |
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} |
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}}} |
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CORRADE_TEST_MAIN(Magnum::Shapes::Test::CollisionTest) |
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