From 4bdeb0e6fae1e940292f9acc3be5774eb2bf515c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 24 Jul 2023 17:19:27 +0200 Subject: [PATCH] doc: add links to Quacomm Adreno GPU best practices. --- doc/platforms-gl.dox | 1 + doc/platforms-vk.dox | 4 ++++ 2 files changed, 5 insertions(+) diff --git a/doc/platforms-gl.dox b/doc/platforms-gl.dox index e70bc213b..8f3f7b6e6 100644 --- a/doc/platforms-gl.dox +++ b/doc/platforms-gl.dox @@ -50,6 +50,7 @@ Various links gathered around the web: - [Writing Portable OpenGL ES 2.0](https://www.khronos.org/assets/uploads/developers/library/2011-siggraph-mobile/Writing-Portable-OpenGL-ES-2.0_Aug-11.pdf) [PDF] - [Optimize OpenGL ES 2.0 Performance for Tegra](http://docs.nvidia.com/tegra/index.html#GLES2_Perf_Main.html) +- [Qualcomm Adreno Best Practices](https://developer.qualcomm.com/sites/default/files/docs/adreno-gpu/snapdragon-game-toolkit/gdg/gpu/best_practices.html) @subsection platforms-gl-es-differences Differences to desktop GL diff --git a/doc/platforms-vk.dox b/doc/platforms-vk.dox index 532612308..6ae0b474d 100644 --- a/doc/platforms-vk.dox +++ b/doc/platforms-vk.dox @@ -109,6 +109,10 @@ ARM best practices: - [Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers) +Qualcomm best practices: + +- [Qualcomm Adreno Best Practices](https://developer.qualcomm.com/sites/default/files/docs/adreno-gpu/snapdragon-game-toolkit/gdg/gpu/best_practices.html) + Various useful links: - [Yet another blog explaining Vulkan synchronization](http://themaister.net/blog/2019/08/14/yet-another-blog-explaining-vulkan-synchronization/)