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@ -397,6 +397,14 @@ See also:
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- Added @ref Platform::EmscriptenApplication::Configuration::addWindowFlags() |
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and @ref Platform::EmscriptenApplication::Configuration::clearWindowFlags() |
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for consistency with other application implementations |
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- Added @ref Platform::Sdl2Application::KeyEvent::Key::CapsLock, |
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@relativeref{Platform::Sdl2Application::KeyEvent::Key,ScrollLock}, |
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@relativeref{Platform::Sdl2Application::KeyEvent::Key,NumLock}, |
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@relativeref{Platform::Sdl2Application::KeyEvent::Key,PrintScreen}, |
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@relativeref{Platform::Sdl2Application::KeyEvent::Key,Pause} and |
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@relativeref{Platform::Sdl2Application::KeyEvent::Key,Menu} for consistency |
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with @ref Platform::EmscriptenApplication and |
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@ref Platform::GlfwApplication (see [mosra/magnum#547](https://github.com/mosra/magnum/pull/547)) |
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@subsubsection changelog-latest-changes-scenegraph SceneGraph library |
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@ -583,6 +591,9 @@ See also:
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destroyed could fail with an error saying "cannot make the previous context |
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current" on certain system. This was due to EGL not destroying the context |
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if it's still made current. |
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- Fixed handling of @ref Sdl2Application::InputEvent::Modifier::Super, which |
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was misreported as @relativeref{Sdl2Application::InputEvent::Modifier,Alt} |
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(see [mosra/magnum#547](https://github.com/mosra/magnum/pull/547)) |
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- For meshes with multiple sets of vertex attributes (such as texture |
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coordinates), @ref MeshTools::compile() should be using only the first set |
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but it wasn't. |
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