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@ -22,9 +22,14 @@
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Utility/Resource.h> |
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#include "Math/Matrix.h" |
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#include "Math/Vector4.h" |
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#include "AbstractShaderProgram.h" |
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#include "Context.h" |
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#include "Extensions.h" |
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#include "Shader.h" |
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#include "Test/AbstractOpenGLTester.h" |
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namespace Magnum { namespace Test { |
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@ -38,6 +43,17 @@ class AbstractShaderProgramGLTest: public AbstractOpenGLTester {
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void constructMove(); |
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void label(); |
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void create(); |
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void createMultipleOutputs(); |
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#ifndef MAGNUM_TARGET_GLES |
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void createMultipleOutputsIndexed(); |
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#endif |
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void uniform(); |
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void uniformVector(); |
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void uniformMatrix(); |
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void uniformArray(); |
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}; |
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AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() { |
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@ -45,21 +61,30 @@ AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() {
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&AbstractShaderProgramGLTest::constructCopy, |
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&AbstractShaderProgramGLTest::constructMove, |
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&AbstractShaderProgramGLTest::label}); |
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} |
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&AbstractShaderProgramGLTest::label, |
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namespace { |
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&AbstractShaderProgramGLTest::create, |
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&AbstractShaderProgramGLTest::createMultipleOutputs, |
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#ifndef MAGNUM_TARGET_GLES |
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&AbstractShaderProgramGLTest::createMultipleOutputsIndexed, |
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#endif |
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class MyShader: public AbstractShaderProgram { |
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public: |
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explicit MyShader() {} |
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}; |
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&AbstractShaderProgramGLTest::uniform, |
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&AbstractShaderProgramGLTest::uniformVector, |
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&AbstractShaderProgramGLTest::uniformMatrix, |
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&AbstractShaderProgramGLTest::uniformArray}); |
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} |
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namespace { |
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class DummyShader: public AbstractShaderProgram { |
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public: |
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explicit DummyShader() {} |
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}; |
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} |
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void AbstractShaderProgramGLTest::construct() { |
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{ |
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const MyShader shader; |
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const DummyShader shader; |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(shader.id() > 0); |
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@ -69,26 +94,26 @@ void AbstractShaderProgramGLTest::construct() {
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} |
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void AbstractShaderProgramGLTest::constructCopy() { |
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CORRADE_VERIFY(!(std::is_constructible<MyShader, const MyShader&>{})); |
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CORRADE_VERIFY(!(std::is_constructible<DummyShader, const DummyShader&>{})); |
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/* GCC 4.6 doesn't have std::is_assignable */ |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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CORRADE_VERIFY(!(std::is_assignable<MyShader, const MyShader&>{})); |
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CORRADE_VERIFY(!(std::is_assignable<DummyShader, const DummyShader&>{})); |
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#endif |
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} |
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void AbstractShaderProgramGLTest::constructMove() { |
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MyShader a; |
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DummyShader a; |
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const Int id = a.id(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(id > 0); |
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MyShader b(std::move(a)); |
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DummyShader b(std::move(a)); |
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CORRADE_COMPARE(a.id(), 0); |
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CORRADE_COMPARE(b.id(), id); |
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MyShader c; |
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DummyShader c; |
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const Int cId = c.id(); |
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c = std::move(b); |
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@ -104,11 +129,245 @@ void AbstractShaderProgramGLTest::label() {
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!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>()) |
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CORRADE_SKIP("Required extension is not available"); |
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MyShader shader; |
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DummyShader shader; |
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CORRADE_COMPARE(shader.label(), ""); |
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shader.setLabel("MyShader"); |
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CORRADE_COMPARE(shader.label(), "MyShader"); |
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shader.setLabel("DummyShader"); |
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CORRADE_COMPARE(shader.label(), "DummyShader"); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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namespace { |
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struct MyPublicShader: AbstractShaderProgram { |
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using AbstractShaderProgram::attachShader; |
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using AbstractShaderProgram::bindAttributeLocation; |
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#ifndef MAGNUM_TARGET_GLES |
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using AbstractShaderProgram::bindFragmentDataLocationIndexed; |
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using AbstractShaderProgram::bindFragmentDataLocation; |
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#endif |
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using AbstractShaderProgram::link; |
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using AbstractShaderProgram::uniformLocation; |
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}; |
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} |
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void AbstractShaderProgramGLTest::create() { |
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Utility::Resource rs("MyShader"); |
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#ifndef MAGNUM_TARGET_GLES |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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#else |
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Shader vert(Version::GLES200, Shader::Type::Vertex); |
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#endif |
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vert.addSource(rs.get("MyShader.vert")); |
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const bool vertCompiled = vert.compile(); |
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#ifndef MAGNUM_TARGET_GLES |
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Shader frag(Version::GL210, Shader::Type::Fragment); |
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#else |
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Shader frag(Version::GLES200, Shader::Type::Fragment); |
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#endif |
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frag.addSource(rs.get("MyShader.frag")); |
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const bool fragCompiled = frag.compile(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(vertCompiled); |
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CORRADE_VERIFY(fragCompiled); |
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MyPublicShader program; |
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program.attachShader(vert); |
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program.attachShader(frag); |
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MAGNUM_VERIFY_NO_ERROR(); |
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program.bindAttributeLocation(0, "position"); |
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const bool linked = program.link(); |
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const bool valid = program.validate().first; |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(linked); |
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CORRADE_VERIFY(valid); |
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const Int matrixUniform = program.uniformLocation("matrix"); |
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const Int multiplierUniform = program.uniformLocation("multiplier"); |
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const Int colorUniform = program.uniformLocation("color"); |
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const Int additionsUniform = program.uniformLocation("additions"); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(matrixUniform >= 0); |
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CORRADE_VERIFY(multiplierUniform >= 0); |
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CORRADE_VERIFY(colorUniform >= 0); |
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CORRADE_VERIFY(additionsUniform >= 0); |
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program.use(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void AbstractShaderProgramGLTest::createMultipleOutputs() { |
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#ifndef MAGNUM_TARGET_GLES |
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Utility::Resource rs("MyShader"); |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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vert.addSource(rs.get("MyShader.vert")); |
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const bool vertCompiled = vert.compile(); |
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Shader frag(Version::GL300, Shader::Type::Fragment); |
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frag.addSource(rs.get("MyShaderFragmentOutputs.frag")); |
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const bool fragCompiled = frag.compile(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(vertCompiled); |
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CORRADE_VERIFY(fragCompiled); |
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MyPublicShader program; |
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program.attachShader(vert); |
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program.attachShader(frag); |
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MAGNUM_VERIFY_NO_ERROR(); |
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program.bindAttributeLocation(0, "position"); |
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program.bindFragmentDataLocation(0, "first"); |
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program.bindFragmentDataLocation(1, "second"); |
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const bool linked = program.link(); |
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const bool valid = program.validate().first; |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(linked); |
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CORRADE_VERIFY(valid); |
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program.use(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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CORRADE_SKIP("Only explicit location specification supported in ES 3.0."); |
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#else |
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CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0."); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() { |
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Utility::Resource rs("MyShader"); |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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vert.addSource(rs.get("MyShader.vert")); |
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const bool vertCompiled = vert.compile(); |
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Shader frag(Version::GL300, Shader::Type::Fragment); |
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frag.addSource(rs.get("MyShaderFragmentOutputs.frag")); |
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const bool fragCompiled = frag.compile(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(vertCompiled); |
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CORRADE_VERIFY(fragCompiled); |
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MyPublicShader program; |
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program.attachShader(vert); |
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program.attachShader(frag); |
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MAGNUM_VERIFY_NO_ERROR(); |
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program.bindAttributeLocation(0, "position"); |
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program.bindFragmentDataLocationIndexed(0, 0, "first"); |
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program.bindFragmentDataLocationIndexed(0, 1, "second"); |
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const bool linked = program.link(); |
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const bool valid = program.validate().first; |
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MAGNUM_VERIFY_NO_ERROR(); |
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CORRADE_VERIFY(linked); |
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CORRADE_VERIFY(valid); |
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program.use(); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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#endif |
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namespace { |
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struct MyShader: AbstractShaderProgram { |
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explicit MyShader(); |
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using AbstractShaderProgram::setUniform; |
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Int matrixUniform, |
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multiplierUniform, |
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colorUniform, |
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additionsUniform; |
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}; |
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} |
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MyShader::MyShader() { |
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Utility::Resource rs("MyShader"); |
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#ifndef MAGNUM_TARGET_GLES |
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Shader vert(Version::GL210, Shader::Type::Vertex); |
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#else |
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Shader vert(Version::GLES200, Shader::Type::Vertex); |
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#endif |
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vert.addSource(rs.get("MyShader.vert")) |
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.compile(); |
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attachShader(vert); |
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#ifndef MAGNUM_TARGET_GLES |
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Shader frag(Version::GL210, Shader::Type::Fragment); |
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#else |
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Shader frag(Version::GLES200, Shader::Type::Fragment); |
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#endif |
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frag.addSource(rs.get("MyShader.frag")) |
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.compile(); |
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attachShader(frag); |
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bindAttributeLocation(0, "position"); |
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link(); |
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matrixUniform = uniformLocation("matrix"); |
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multiplierUniform = uniformLocation("multiplier"); |
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colorUniform = uniformLocation("color"); |
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additionsUniform = uniformLocation("additions"); |
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} |
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void AbstractShaderProgramGLTest::uniform() { |
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MyShader shader; |
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MAGNUM_VERIFY_NO_ERROR(); |
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shader.setUniform(shader.multiplierUniform, 0.35f); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void AbstractShaderProgramGLTest::uniformVector() { |
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MyShader shader; |
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MAGNUM_VERIFY_NO_ERROR(); |
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shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f)); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void AbstractShaderProgramGLTest::uniformMatrix() { |
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MyShader shader; |
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MAGNUM_VERIFY_NO_ERROR(); |
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shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f})); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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void AbstractShaderProgramGLTest::uniformArray() { |
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MyShader shader; |
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MAGNUM_VERIFY_NO_ERROR(); |
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constexpr Vector4 values[] = { |
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{0.5f, 1.0f, 0.4f, 0.0f}, |
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{0.0f, 0.1f, 0.7f, 0.3f}, |
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{0.9f, 0.8f, 0.3f, 0.1f} |
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}; |
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shader.setUniform(shader.additionsUniform, 3, values); |
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MAGNUM_VERIFY_NO_ERROR(); |
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} |
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