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Fully test shader functionality.

pull/51/head
Vladimír Vondruš 13 years ago
parent
commit
4d252ac643
  1. 291
      src/Test/AbstractShaderProgramGLTest.cpp
  2. 7
      src/Test/AbstractShaderProgramGLTestFiles/MyShader.frag
  3. 7
      src/Test/AbstractShaderProgramGLTestFiles/MyShader.vert
  4. 7
      src/Test/AbstractShaderProgramGLTestFiles/MyShaderFragmentOutputs.frag
  5. 10
      src/Test/AbstractShaderProgramGLTestFiles/resources.conf
  6. 13
      src/Test/CMakeLists.txt
  7. 83
      src/Test/ShaderGLTest.cpp
  8. 25
      src/Test/ShaderGLTestConfigure.h.cmake
  9. 1
      src/Test/ShaderGLTestFiles/shader.glsl

291
src/Test/AbstractShaderProgramGLTest.cpp

@ -22,9 +22,14 @@
DEALINGS IN THE SOFTWARE.
*/
#include <Utility/Resource.h>
#include "Math/Matrix.h"
#include "Math/Vector4.h"
#include "AbstractShaderProgram.h"
#include "Context.h"
#include "Extensions.h"
#include "Shader.h"
#include "Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
@ -38,6 +43,17 @@ class AbstractShaderProgramGLTest: public AbstractOpenGLTester {
void constructMove();
void label();
void create();
void createMultipleOutputs();
#ifndef MAGNUM_TARGET_GLES
void createMultipleOutputsIndexed();
#endif
void uniform();
void uniformVector();
void uniformMatrix();
void uniformArray();
};
AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() {
@ -45,21 +61,30 @@ AbstractShaderProgramGLTest::AbstractShaderProgramGLTest() {
&AbstractShaderProgramGLTest::constructCopy,
&AbstractShaderProgramGLTest::constructMove,
&AbstractShaderProgramGLTest::label});
}
&AbstractShaderProgramGLTest::label,
namespace {
&AbstractShaderProgramGLTest::create,
&AbstractShaderProgramGLTest::createMultipleOutputs,
#ifndef MAGNUM_TARGET_GLES
&AbstractShaderProgramGLTest::createMultipleOutputsIndexed,
#endif
class MyShader: public AbstractShaderProgram {
public:
explicit MyShader() {}
};
&AbstractShaderProgramGLTest::uniform,
&AbstractShaderProgramGLTest::uniformVector,
&AbstractShaderProgramGLTest::uniformMatrix,
&AbstractShaderProgramGLTest::uniformArray});
}
namespace {
class DummyShader: public AbstractShaderProgram {
public:
explicit DummyShader() {}
};
}
void AbstractShaderProgramGLTest::construct() {
{
const MyShader shader;
const DummyShader shader;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(shader.id() > 0);
@ -69,26 +94,26 @@ void AbstractShaderProgramGLTest::construct() {
}
void AbstractShaderProgramGLTest::constructCopy() {
CORRADE_VERIFY(!(std::is_constructible<MyShader, const MyShader&>{}));
CORRADE_VERIFY(!(std::is_constructible<DummyShader, const DummyShader&>{}));
/* GCC 4.6 doesn't have std::is_assignable */
#ifndef CORRADE_GCC46_COMPATIBILITY
CORRADE_VERIFY(!(std::is_assignable<MyShader, const MyShader&>{}));
CORRADE_VERIFY(!(std::is_assignable<DummyShader, const DummyShader&>{}));
#endif
}
void AbstractShaderProgramGLTest::constructMove() {
MyShader a;
DummyShader a;
const Int id = a.id();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(id > 0);
MyShader b(std::move(a));
DummyShader b(std::move(a));
CORRADE_COMPARE(a.id(), 0);
CORRADE_COMPARE(b.id(), id);
MyShader c;
DummyShader c;
const Int cId = c.id();
c = std::move(b);
@ -104,11 +129,245 @@ void AbstractShaderProgramGLTest::label() {
!Context::current()->isExtensionSupported<Extensions::GL::EXT::debug_label>())
CORRADE_SKIP("Required extension is not available");
MyShader shader;
DummyShader shader;
CORRADE_COMPARE(shader.label(), "");
shader.setLabel("MyShader");
CORRADE_COMPARE(shader.label(), "MyShader");
shader.setLabel("DummyShader");
CORRADE_COMPARE(shader.label(), "DummyShader");
MAGNUM_VERIFY_NO_ERROR();
}
namespace {
struct MyPublicShader: AbstractShaderProgram {
using AbstractShaderProgram::attachShader;
using AbstractShaderProgram::bindAttributeLocation;
#ifndef MAGNUM_TARGET_GLES
using AbstractShaderProgram::bindFragmentDataLocationIndexed;
using AbstractShaderProgram::bindFragmentDataLocation;
#endif
using AbstractShaderProgram::link;
using AbstractShaderProgram::uniformLocation;
};
}
void AbstractShaderProgramGLTest::create() {
Utility::Resource rs("MyShader");
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL210, Shader::Type::Vertex);
#else
Shader vert(Version::GLES200, Shader::Type::Vertex);
#endif
vert.addSource(rs.get("MyShader.vert"));
const bool vertCompiled = vert.compile();
#ifndef MAGNUM_TARGET_GLES
Shader frag(Version::GL210, Shader::Type::Fragment);
#else
Shader frag(Version::GLES200, Shader::Type::Fragment);
#endif
frag.addSource(rs.get("MyShader.frag"));
const bool fragCompiled = frag.compile();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(vertCompiled);
CORRADE_VERIFY(fragCompiled);
MyPublicShader program;
program.attachShader(vert);
program.attachShader(frag);
MAGNUM_VERIFY_NO_ERROR();
program.bindAttributeLocation(0, "position");
const bool linked = program.link();
const bool valid = program.validate().first;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(linked);
CORRADE_VERIFY(valid);
const Int matrixUniform = program.uniformLocation("matrix");
const Int multiplierUniform = program.uniformLocation("multiplier");
const Int colorUniform = program.uniformLocation("color");
const Int additionsUniform = program.uniformLocation("additions");
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(matrixUniform >= 0);
CORRADE_VERIFY(multiplierUniform >= 0);
CORRADE_VERIFY(colorUniform >= 0);
CORRADE_VERIFY(additionsUniform >= 0);
program.use();
MAGNUM_VERIFY_NO_ERROR();
}
void AbstractShaderProgramGLTest::createMultipleOutputs() {
#ifndef MAGNUM_TARGET_GLES
Utility::Resource rs("MyShader");
Shader vert(Version::GL210, Shader::Type::Vertex);
vert.addSource(rs.get("MyShader.vert"));
const bool vertCompiled = vert.compile();
Shader frag(Version::GL300, Shader::Type::Fragment);
frag.addSource(rs.get("MyShaderFragmentOutputs.frag"));
const bool fragCompiled = frag.compile();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(vertCompiled);
CORRADE_VERIFY(fragCompiled);
MyPublicShader program;
program.attachShader(vert);
program.attachShader(frag);
MAGNUM_VERIFY_NO_ERROR();
program.bindAttributeLocation(0, "position");
program.bindFragmentDataLocation(0, "first");
program.bindFragmentDataLocation(1, "second");
const bool linked = program.link();
const bool valid = program.validate().first;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(linked);
CORRADE_VERIFY(valid);
program.use();
MAGNUM_VERIFY_NO_ERROR();
#elif !defined(MAGNUM_TARGET_GLES2)
CORRADE_SKIP("Only explicit location specification supported in ES 3.0.");
#else
CORRADE_SKIP("Only gl_FragData[n] supported in ES 2.0.");
#endif
}
#ifndef MAGNUM_TARGET_GLES
void AbstractShaderProgramGLTest::createMultipleOutputsIndexed() {
Utility::Resource rs("MyShader");
Shader vert(Version::GL210, Shader::Type::Vertex);
vert.addSource(rs.get("MyShader.vert"));
const bool vertCompiled = vert.compile();
Shader frag(Version::GL300, Shader::Type::Fragment);
frag.addSource(rs.get("MyShaderFragmentOutputs.frag"));
const bool fragCompiled = frag.compile();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(vertCompiled);
CORRADE_VERIFY(fragCompiled);
MyPublicShader program;
program.attachShader(vert);
program.attachShader(frag);
MAGNUM_VERIFY_NO_ERROR();
program.bindAttributeLocation(0, "position");
program.bindFragmentDataLocationIndexed(0, 0, "first");
program.bindFragmentDataLocationIndexed(0, 1, "second");
const bool linked = program.link();
const bool valid = program.validate().first;
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(linked);
CORRADE_VERIFY(valid);
program.use();
MAGNUM_VERIFY_NO_ERROR();
}
#endif
namespace {
struct MyShader: AbstractShaderProgram {
explicit MyShader();
using AbstractShaderProgram::setUniform;
Int matrixUniform,
multiplierUniform,
colorUniform,
additionsUniform;
};
}
MyShader::MyShader() {
Utility::Resource rs("MyShader");
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL210, Shader::Type::Vertex);
#else
Shader vert(Version::GLES200, Shader::Type::Vertex);
#endif
vert.addSource(rs.get("MyShader.vert"))
.compile();
attachShader(vert);
#ifndef MAGNUM_TARGET_GLES
Shader frag(Version::GL210, Shader::Type::Fragment);
#else
Shader frag(Version::GLES200, Shader::Type::Fragment);
#endif
frag.addSource(rs.get("MyShader.frag"))
.compile();
attachShader(frag);
bindAttributeLocation(0, "position");
link();
matrixUniform = uniformLocation("matrix");
multiplierUniform = uniformLocation("multiplier");
colorUniform = uniformLocation("color");
additionsUniform = uniformLocation("additions");
}
void AbstractShaderProgramGLTest::uniform() {
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
shader.setUniform(shader.multiplierUniform, 0.35f);
MAGNUM_VERIFY_NO_ERROR();
}
void AbstractShaderProgramGLTest::uniformVector() {
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
shader.setUniform(shader.colorUniform, Vector4(0.3f, 0.7f, 1.0f, 0.25f));
MAGNUM_VERIFY_NO_ERROR();
}
void AbstractShaderProgramGLTest::uniformMatrix() {
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
shader.setUniform(shader.matrixUniform, Matrix4x4::fromDiagonal({0.3f, 0.7f, 1.0f, 0.25f}));
MAGNUM_VERIFY_NO_ERROR();
}
void AbstractShaderProgramGLTest::uniformArray() {
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
constexpr Vector4 values[] = {
{0.5f, 1.0f, 0.4f, 0.0f},
{0.0f, 0.1f, 0.7f, 0.3f},
{0.9f, 0.8f, 0.3f, 0.1f}
};
shader.setUniform(shader.additionsUniform, 3, values);
MAGNUM_VERIFY_NO_ERROR();
}

7
src/Test/AbstractShaderProgramGLTestFiles/MyShader.frag

@ -0,0 +1,7 @@
uniform lowp float multiplier;
uniform lowp vec4 color;
uniform lowp vec4 additions[3];
void main() {
gl_FragColor = color*multiplier + additions[0] + additions[1] + additions[2];
}

7
src/Test/AbstractShaderProgramGLTestFiles/MyShader.vert

@ -0,0 +1,7 @@
attribute mediump vec4 position;
uniform mediump mat4 matrix;
void main() {
gl_Position = matrix*position;
}

7
src/Test/AbstractShaderProgramGLTestFiles/MyShaderFragmentOutputs.frag

@ -0,0 +1,7 @@
out vec4 first;
out vec3 second;
void main() {
first = vec4(1.0, 0.3, 0.5, 0.1);
second = vec3(0.5, 0.7, 0.4);
}

10
src/Test/AbstractShaderProgramGLTestFiles/resources.conf

@ -0,0 +1,10 @@
group=MyShader
[file]
filename=MyShader.frag
[file]
filename=MyShader.vert
[file]
filename=MyShaderFragmentOutputs.frag

13
src/Test/CMakeLists.txt

@ -41,7 +41,6 @@ corrade_add_test(VersionTest VersionTest.cpp LIBRARIES Magnum)
if(BUILD_GL_TESTS)
corrade_add_test(AbstractObjectGLTest AbstractObjectGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(AbstractQueryGLTest AbstractQueryGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(AbstractShaderProgramGLTest AbstractShaderProgramGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(AbstractTextureGLTest AbstractTextureGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(BufferGLTest BufferGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(ContextGLTest ContextGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
@ -50,9 +49,19 @@ if(BUILD_GL_TESTS)
corrade_add_test(FramebufferGLTest FramebufferGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(MeshGLTest MeshGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(RenderbufferGLTest RenderbufferGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(ShaderGLTest ShaderGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_test(TextureGLTest TextureGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
corrade_add_resource(AbstractShaderProgramGLTest_RES AbstractShaderProgramGLTestFiles/resources.conf)
corrade_add_test(AbstractShaderProgramGLTest
AbstractShaderProgramGLTest.cpp
${AbstractShaderProgramGLTest_RES}
LIBRARIES ${GL_TEST_LIBRARIES})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/ShaderGLTestConfigure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/ShaderGLTestConfigure.h)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
corrade_add_test(ShaderGLTest ShaderGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
if(NOT MAGNUM_TARGET_GLES2)
corrade_add_test(BufferImageGLTest BufferImageGLTest.cpp LIBRARIES ${GL_TEST_LIBRARIES})
endif()

83
src/Test/ShaderGLTest.cpp

@ -22,11 +22,15 @@
DEALINGS IN THE SOFTWARE.
*/
#include <Utility/Directory.h>
#include "Context.h"
#include "Extensions.h"
#include "Shader.h"
#include "Test/AbstractOpenGLTester.h"
#include "ShaderGLTestConfigure.h"
namespace Magnum { namespace Test {
class ShaderGLTest: public AbstractOpenGLTester {
@ -38,6 +42,10 @@ class ShaderGLTest: public AbstractOpenGLTester {
void constructMove();
void label();
void addSource();
void addFile();
void compile();
};
ShaderGLTest::ShaderGLTest() {
@ -45,7 +53,11 @@ ShaderGLTest::ShaderGLTest() {
&ShaderGLTest::constructCopy,
&ShaderGLTest::constructMove,
&ShaderGLTest::label});
&ShaderGLTest::label,
&ShaderGLTest::addSource,
&ShaderGLTest::addFile,
&ShaderGLTest::compile});
}
void ShaderGLTest::construct() {
@ -138,6 +150,75 @@ void ShaderGLTest::label() {
MAGNUM_VERIFY_NO_ERROR();
}
void ShaderGLTest::addSource() {
#ifndef MAGNUM_TARGET_GLES
Shader shader(Version::GL210, Shader::Type::Fragment);
#else
Shader shader(Version::GLES200, Shader::Type::Fragment);
#endif
shader.addSource("#define FOO BAR\n")
.addSource("void main() {}\n");
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(shader.sources(), (std::vector<std::string>{
"#version 120\n",
"#line 1 1\n",
"#define FOO BAR\n",
"#line 1 2\n",
"void main() {}\n"
}));
#else
CORRADE_COMPARE(shader.sources(), (std::vector<std::string>{
"#version 100\n",
"#line 1 1\n",
"#define FOO BAR\n",
"#line 1 2\n",
"void main() {}\n"
}));
#endif
}
void ShaderGLTest::addFile() {
#ifndef MAGNUM_TARGET_GLES
Shader shader(Version::GL210, Shader::Type::Fragment);
#else
Shader shader(Version::GLES200, Shader::Type::Fragment);
#endif
shader.addFile(Utility::Directory::join(SHADERGLTEST_FILES_DIR, "shader.glsl"));
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(shader.sources(), (std::vector<std::string>{
"#version 120\n",
"#line 1 1\n",
"void main() {}\n"
}));
#else
CORRADE_COMPARE(shader.sources(), (std::vector<std::string>{
"#version 100\n",
"#line 1 1\n",
"void main() {}\n"
}));
#endif
}
void ShaderGLTest::compile() {
#ifndef MAGNUM_TARGET_GLES
constexpr Version v = Version::GL210;
#else
constexpr Version v = Version::GLES200;
#endif
Shader shader(v, Shader::Type::Fragment);
shader.addSource("void main() {}\n");
CORRADE_VERIFY(shader.compile());
Shader shader2(v, Shader::Type::Fragment);
shader2.addSource("[fu] bleh error #:! stuff\n");
CORRADE_VERIFY(!shader2.compile());
}
}}
CORRADE_TEST_MAIN(Magnum::Test::ShaderGLTest)

25
src/Test/ShaderGLTestConfigure.h.cmake

@ -0,0 +1,25 @@
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#define SHADERGLTEST_FILES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ShaderGLTestFiles"

1
src/Test/ShaderGLTestFiles/shader.glsl

@ -0,0 +1 @@
void main() {}
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