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external: updated generated GL headers.

Just a single bugfix, hah.
pull/183/head^2
Vladimír Vondruš 10 years ago
parent
commit
4ed4cf1b56
  1. 2
      src/MagnumExternal/OpenGL/GL/flextGL.cpp
  2. 2
      src/MagnumExternal/OpenGL/GL/flextGL.h
  3. 2
      src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp

2
src/MagnumExternal/OpenGL/GL/flextGL.cpp vendored

@ -837,7 +837,7 @@ FLEXTGL_EXPORT void(APIENTRY *flextglBlitNamedFramebuffer)(GLuint, GLuint, GLint
FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatus)(GLuint, GLenum) = nullptr; FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatus)(GLuint, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferData)(GLuint, GLenum, GLenum, GLenum, const void *) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferData)(GLuint, GLenum, GLenum, GLenum, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfi)(GLuint, GLenum, const GLfloat, GLint) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfi)(GLuint, GLenum, GLint, GLfloat, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfv)(GLuint, GLenum, GLint, const GLfloat *) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfv)(GLuint, GLenum, GLint, const GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferiv)(GLuint, GLenum, GLint, const GLint *) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferiv)(GLuint, GLenum, GLint, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferuiv)(GLuint, GLenum, GLint, const GLuint *) = nullptr; FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferuiv)(GLuint, GLenum, GLint, const GLuint *) = nullptr;

2
src/MagnumExternal/OpenGL/GL/flextGL.h vendored

@ -3458,7 +3458,7 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferData)(GLuint, GLenum,
#define glClearNamedBufferData flextglClearNamedBufferData #define glClearNamedBufferData flextglClearNamedBufferData
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
#define glClearNamedBufferSubData flextglClearNamedBufferSubData #define glClearNamedBufferSubData flextglClearNamedBufferSubData
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfi)(GLuint, GLenum, const GLfloat, GLint); GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfi)(GLuint, GLenum, GLint, GLfloat, GLint);
#define glClearNamedFramebufferfi flextglClearNamedFramebufferfi #define glClearNamedFramebufferfi flextglClearNamedFramebufferfi
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfv)(GLuint, GLenum, GLint, const GLfloat *); GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfv)(GLuint, GLenum, GLint, const GLfloat *);
#define glClearNamedFramebufferfv flextglClearNamedFramebufferfv #define glClearNamedFramebufferfv flextglClearNamedFramebufferfv

2
src/MagnumExternal/OpenGL/GL/flextGLPlatform.cpp vendored

@ -841,7 +841,7 @@ void flextGLInit() {
flextglCheckNamedFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatus")); flextglCheckNamedFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLuint, GLenum)>(loader.load("glCheckNamedFramebufferStatus"));
flextglClearNamedBufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferData")); flextglClearNamedBufferData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferData"));
flextglClearNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubData")); flextglClearNamedBufferSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)>(loader.load("glClearNamedBufferSubData"));
flextglClearNamedFramebufferfi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat, GLint)>(loader.load("glClearNamedFramebufferfi")); flextglClearNamedFramebufferfi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLfloat, GLint)>(loader.load("glClearNamedFramebufferfi"));
flextglClearNamedFramebufferfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLfloat *)>(loader.load("glClearNamedFramebufferfv")); flextglClearNamedFramebufferfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLfloat *)>(loader.load("glClearNamedFramebufferfv"));
flextglClearNamedFramebufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLint *)>(loader.load("glClearNamedFramebufferiv")); flextglClearNamedFramebufferiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLint *)>(loader.load("glClearNamedFramebufferiv"));
flextglClearNamedFramebufferuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLuint *)>(loader.load("glClearNamedFramebufferuiv")); flextglClearNamedFramebufferuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, const GLuint *)>(loader.load("glClearNamedFramebufferuiv"));

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