diff --git a/doc/platforms-ios.dox b/doc/platforms-ios.dox index 5f802669c..a46bf87aa 100644 --- a/doc/platforms-ios.dox +++ b/doc/platforms-ios.dox @@ -31,6 +31,8 @@ namespace Magnum { @tableofcontents @m_footernavigation +@m_keyword{Apple iOS,,} + With Apple decision to focus on Metal, iOS OpenGL ES support is stuck on version 3.0 (i.e., a version before compute shaders are available). Moreover, OpenGL ES is deprecated since iOS 12. diff --git a/doc/platforms-macos.dox b/doc/platforms-macos.dox index 2f36e2c4b..ca42c1517 100644 --- a/doc/platforms-macos.dox +++ b/doc/platforms-macos.dox @@ -31,6 +31,8 @@ namespace Magnum { @tableofcontents @m_footernavigation +@m_keyword{Apple macOS,,} + @todoc code coverage With Apple decision to focus on Metal, macOS OpenGL support is stuck on version