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@ -101,7 +101,7 @@ namespace GL {
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_extension(GL,ARB,texture_query_lod, GL210, GL400) // #73
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_extension(GL,ARB,texture_compression_bptc, GL310, GL420) // #77
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_extension(GL,ARB,blend_func_extended, GL210, GL330) // #78
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_extension(GL,ARB,explicit_attrib_location, /*!*/ GL320, GL330) // #79
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_extension(GL,ARB,explicit_attrib_location, GL210, GL330) // #79
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_extension(GL,ARB,occlusion_query2, GL210, GL330) // #80
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_extension(GL,ARB,sampler_objects, GL210, GL330) // #81
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_extension(GL,ARB,shader_bit_encoding, /*?*/ GL210, GL330) // #82
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@ -125,7 +125,7 @@ namespace GL {
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_extension(GL,ARB,viewport_array, GL210, GL410) // #100
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_extension(GL,ARB,robustness, GL210, None) // #105
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_extension(GL,ARB,base_instance, GL210, GL420) // #107
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_extension(GL,ARB,shading_language_420pack, /*!*/ GL320, GL420) // #108
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_extension(GL,ARB,shading_language_420pack, GL300, GL420) // #108
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_extension(GL,ARB,transform_feedback_instanced, GL210, GL420) // #109
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_extension(GL,ARB,compressed_texture_pixel_storage, GL210, GL420) // #110
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_extension(GL,ARB,conservative_depth, GL300, GL420) // #111
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@ -142,7 +142,7 @@ namespace GL {
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_extension(GL,ARB,texture_view, GL210, GL430) // #124
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_extension(GL,ARB,vertex_attrib_binding, GL210, GL430) // #125
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_extension(GL,ARB,ES3_compatibility, GL330, GL430) // #127
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_extension(GL,ARB,explicit_uniform_location, /*!*/ GL320, GL430) // #128
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_extension(GL,ARB,explicit_uniform_location, GL210, GL430) // #128
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_extension(GL,ARB,fragment_layer_viewport, GL300, GL430) // #129
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_extension(GL,ARB,framebuffer_no_attachments, GL210, GL430) // #130
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_extension(GL,ARB,internalformat_query2, GL210, GL430) // #131
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@ -296,21 +296,6 @@ namespace GL {
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#undef _extension |
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#endif |
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/*
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Notes (marked with ! above) |
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ARB_explicit_attrib_location, ARB_explicit_uniform_location don't work |
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with GLSL 1.20 (compiler error related to layout qualifier on Mesa), 1.30 |
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(compiler error related to layout qualifier on NVidia) or 1.40 (compiler |
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error on Mac OS X), bumping minimal required version to GL 3.2 even if both |
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have *2.1* as minimal. |
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ARB_shading_language_420pack (particularly sampler bindings) doesn't work |
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with GLSL 1.40 (compiler error related to layout qualifier, similar to the |
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above), bumping minimal required version to GL 3.2 even that it has *3.0* |
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as minimal. |
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*/ |
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} |
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} |
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