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@ -37,10 +37,6 @@
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#include "Magnum/TextureFormat.h" |
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#include "Magnum/Math/Range.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include "Magnum/Shader.h" |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Implementation/DebugState.h" |
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#endif |
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@ -49,10 +45,6 @@
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namespace Magnum { |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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Int AbstractTexture::maxLayers() { return Shader::maxCombinedTextureImageUnits(); } |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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Float AbstractTexture::maxLodBias() { |
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GLfloat& value = Context::current()->state().texture->maxLodBias; |
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