diff --git a/doc/platforms-ios.dox b/doc/platforms-ios.dox
index 794fe4301..6afd02902 100644
--- a/doc/platforms-ios.dox
+++ b/doc/platforms-ios.dox
@@ -95,6 +95,30 @@ requesting OpenGL ES 2.0 and advertising Retina support:
Again, see [the official Apple Property List file documentation](https://developer.apple.com/library/content/documentation/General/Reference/InfoPlistKeyReference/Articles/AboutInformationPropertyListFiles.html)
for information about all options.
+@section platforms-ios-native-resolution Running at native resolution
+
+In order to run at a native resolution on iOS, you need to add a Launch Screen
+Storyboard. A `LaunchScreen.storyboard` file can be generated from Xcode as
+shown in [Apple documentation](https://developer.apple.com/documentation/xcode/specifying-your-apps-launch-screen),
+you also can find a sample file [here](https://gist.github.com/hsdk123/ee940c1dd21a2055e7d1df5111dbedaa)
+or [here](https://github.com/Microsoft/appcenter-sampleapp-xamarin/blob/master/iOS/LaunchScreen.storyboard).
+Then, do the following in CMake:
+
+@todoc figure out what the heck is all the cruft in the file, check if it's possible to trim it down and then paste it here verbatim
+
+@code{.cmake}
+target_sources(my-application PRIVATE path/to/LaunchScreen.storyboard)
+set_property(SOURCE path/to/LaunchScreen.storyboard
+ PROPERTY MACOSX_PACKAGE_LOCATION "Resources/LaunchScreen.storyboard")
+@endcode
+
+You may also want to add this to your `*.plist` file:
+
+@code{.xml}
+UILaunchStoryboardName
+LaunchScreen
+@endcode
+
@section platforms-ios-xcode Xcode
@subsection platforms-ios-xcode-cmake CMake can't find a compiler