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@ -441,8 +441,7 @@ Int Shader::maxUniformBlocks(const Type type) {
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GL_MAX_VERTEX_UNIFORM_BLOCKS, |
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS, |
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#ifndef MAGNUM_TARGET_GLES |
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/** @todo Fix this when glLoadGen has `GL_MAX_GEOMETRY_UNIFORM_BLOCKS` enum */ |
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0x8A2C, //GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS, |
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, |
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, |
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GL_MAX_COMPUTE_UNIFORM_BLOCKS |
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@ -524,8 +523,7 @@ Int Shader::maxCombinedUniformComponents(const Type type) {
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
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#ifndef MAGNUM_TARGET_GLES |
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/** @todo Fix this when glLoadGen has `GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS` enum */ |
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0x8A32, //GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS |
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