diff --git a/src/Shaders/Phong.frag b/src/Shaders/Phong.frag index 3ff85a814..cbd962a34 100644 --- a/src/Shaders/Phong.frag +++ b/src/Shaders/Phong.frag @@ -110,9 +110,11 @@ out lowp vec4 color; void main() { #ifdef AMBIENT_TEXTURE const vec3 ambientColor = texture(ambientTexture, interpolatedTextureCoords).xyz; - #elif defined(DIFFUSE_TEXTURE) + #endif + #ifdef DIFFUSE_TEXTURE const vec3 diffuseColor = texture(diffuseTexture, interpolatedTextureCoords).xyz; - #elif defined(SPECULAR_TEXTURE) + #endif + #ifdef SPECULAR_TEXTURE const vec3 specularColor = texture(specularTexture, interpolatedTextureCoords).xyz; #endif